mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
chore: add clang-format and pre-commit configuration
This commit is contained in:
@@ -1,8 +1,9 @@
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#include <Cubed/dev_panel.hpp>
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#include <Cubed/app.hpp>
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#include <Cubed/gameplay/player.hpp>
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#include <Cubed/tools/log.hpp>
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#include <Cubed/tools/perlin_noise.hpp>
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#include "Cubed/dev_panel.hpp"
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#include "Cubed/app.hpp"
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#include "Cubed/config.hpp"
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#include "Cubed/gameplay/player.hpp"
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#include "Cubed/tools/log.hpp"
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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@@ -42,11 +43,7 @@ static int filter_unsigned(ImGuiInputTextCallbackData* data) {
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return 0;
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}
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DevPanel::DevPanel(App& app) :
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m_app(app)
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{
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}
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DevPanel::DevPanel(App& app) : m_app(app) {}
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void DevPanel::init() {
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m_player = &m_app.world().get_player("TestPlayer");
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@@ -63,15 +60,14 @@ void DevPanel::render() {
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continue;
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}
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*/
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::Begin("DevPanel");
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ImGui::Text("This is a DevPanel to control the game\n");
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ImGui::Begin("DevPanel");
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ImGui::Text("This is a DevPanel to control the game\n");
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if (ImGui::BeginTabBar("Menu")) {
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show_settings_tab_item();
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show_world_tab_item();
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@@ -79,15 +75,15 @@ void DevPanel::render() {
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show_about_table_bar();
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ImGui::EndTabBar();
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}
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ImGui::End();
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ImGui::End();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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void DevPanel::show_about_table_bar() {
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if (ImGui::BeginTabItem("about")) {
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ImGui::Text("Cubed - A cube game like Minecraft, using C++ and OpenGL.");
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ImGui::Text(
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"Cubed - A cube game like Minecraft, using C++ and OpenGL.");
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ImGui::Text("Author: zhenyan121");
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ImGui::Separator();
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ImGui::Text("Libraries Used");
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@@ -112,52 +108,116 @@ void DevPanel::show_biome_table_bar() {
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ImGui::Text("Biome");
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if (ImGui::BeginTabBar("Biome")) {
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if (ImGui::BeginTabItem("Plain")) {
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ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##plain", &plain_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##plain", &plain_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##plain", &plain_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##plain", &plain_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##plain", &plain_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##plain", &plain_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##plain", &plain_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##plain", &plain_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##plain", &plain_params().temp.second,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##plain", &plain_params().humid.first,
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HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##plain", &plain_params().humid.second,
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HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##plain",
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&plain_params().frequencies[0], FREQ1_MIN,
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FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##plain",
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&plain_params().frequencies[1], FREQ2_MIN,
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FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##plain",
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&plain_params().frequencies[2], FREQ3_MIN,
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FREQ3_MAX);
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ImGui::SliderInt("Base Y##plain",
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&plain_params().height_range.base_y,
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HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##plain",
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&plain_params().height_range.amplitude,
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Forest")) {
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ImGui::SliderFloat("MinTemp##forest", &forest_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##forest", &forest_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##forest", &forest_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##forest", &forest_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##forest", &forest_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##forest", &forest_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##forest", &forest_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##forest", &forest_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##forest", &forest_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::SliderFloat("Tree Freq##forest", &forest_params().tree_frequency, TREE_FREQ_MIM, TREE_FREQ_MAX);
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ImGui::SliderFloat("MinTemp##forest", &forest_params().temp.first,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##forest", &forest_params().temp.second,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##forest", &forest_params().humid.first,
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HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##forest",
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&forest_params().humid.second, HUMID_MIN,
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HUMID_MAX);
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ImGui::SliderFloat("Freq One##forest",
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&forest_params().frequencies[0], FREQ1_MIN,
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FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##forest",
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&forest_params().frequencies[1], FREQ2_MIN,
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FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##forest",
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&forest_params().frequencies[2], FREQ3_MIN,
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FREQ3_MAX);
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ImGui::SliderInt("Base Y##forest",
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&forest_params().height_range.base_y,
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HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##forest",
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&forest_params().height_range.amplitude,
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::SliderFloat("Tree Freq##forest",
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&forest_params().tree_frequency, TREE_FREQ_MIM,
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TREE_FREQ_MAX);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Desert")) {
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ImGui::SliderFloat("MinTemp##desert", &desert_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##desert", &desert_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##desert", &desert_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##desert", &desert_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##desert", &desert_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##desert", &desert_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##desert", &desert_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##desert", &desert_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##desert", &desert_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::SliderFloat("MinTemp##desert", &desert_params().temp.first,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##desert", &desert_params().temp.second,
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TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##desert", &desert_params().humid.first,
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HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##desert",
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&desert_params().humid.second, HUMID_MIN,
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HUMID_MAX);
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ImGui::SliderFloat("Freq One##desert",
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&desert_params().frequencies[0], FREQ1_MIN,
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FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##desert",
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&desert_params().frequencies[1], FREQ2_MIN,
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FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##desert",
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&desert_params().frequencies[2], FREQ3_MIN,
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FREQ3_MAX);
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ImGui::SliderInt("Base Y##desert",
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&desert_params().height_range.base_y,
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HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##desert",
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&desert_params().height_range.amplitude,
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Mountain")) {
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ImGui::SliderFloat("MinTemp##mountain", &mountain_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##mountain", &mountain_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##mountain", &mountain_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##mountain", &mountain_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##mountain", &mountain_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##mountain", &mountain_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##mountain", &mountain_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##mountain", &mountain_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##mountain", &mountain_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::SliderFloat("MinTemp##mountain",
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&mountain_params().temp.first, TEMP_MIN,
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TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##mountain",
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&mountain_params().temp.second, TEMP_MIN,
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TEMP_MAX);
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ImGui::SliderFloat("MinHumid##mountain",
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&mountain_params().humid.first, HUMID_MIN,
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HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##mountain",
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&mountain_params().humid.second, HUMID_MIN,
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HUMID_MAX);
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ImGui::SliderFloat("Freq One##mountain",
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&mountain_params().frequencies[0], FREQ1_MIN,
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FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##mountain",
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&mountain_params().frequencies[1], FREQ2_MIN,
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FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##mountain",
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&mountain_params().frequencies[2], FREQ3_MIN,
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FREQ3_MAX);
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ImGui::SliderInt("Base Y##mountain",
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&mountain_params().height_range.base_y,
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HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##mountain",
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&mountain_params().height_range.amplitude,
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AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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@@ -166,7 +226,7 @@ void DevPanel::show_biome_table_bar() {
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void DevPanel::show_settings_tab_item() {
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if (ImGui::BeginTabItem("settings")) {
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if(ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
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if (ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
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Config::get().set("player.fov", static_cast<double>(m_config.fov));
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m_app.renderer().hot_reload();
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}
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@@ -176,18 +236,23 @@ void DevPanel::show_settings_tab_item() {
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Config::get().set("player.fov", static_cast<double>(m_config.fov));
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m_app.renderer().hot_reload();
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}
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if (ImGui::SliderFloat("Sensitivity", &m_config.mouse_sensitivity, 0.01f, 1.0f)) {
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Config::get().set("player.mouse_sensitivity", static_cast<double>(m_config.mouse_sensitivity));
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if (ImGui::SliderFloat("Sensitivity", &m_config.mouse_sensitivity,
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0.01f, 1.0f)) {
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Config::get().set("player.mouse_sensitivity",
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static_cast<double>(m_config.mouse_sensitivity));
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m_player->hot_reload();
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}
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ImGui::SameLine();
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if (ImGui::Button("default##2")) {
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m_config.mouse_sensitivity = 0.15f;
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Config::get().set("player.mouse_sensitivity", static_cast<double>(m_config.mouse_sensitivity));
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Config::get().set("player.mouse_sensitivity",
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static_cast<double>(m_config.mouse_sensitivity));
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m_player->hot_reload();
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}
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if (ImGui::SliderInt("Distance", &m_config.rendering_distance, 2, 128)) {
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Config::get().set("world.rendering_distance", m_config.rendering_distance);
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if (ImGui::SliderInt("Distance", &m_config.rendering_distance, 2,
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128)) {
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Config::get().set("world.rendering_distance",
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m_config.rendering_distance);
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m_app.world().hot_reload();
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}
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if (ImGui::Checkbox("Fullscreen", &m_config.fullscreen)) {
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@@ -211,16 +276,17 @@ void DevPanel::show_settings_tab_item() {
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} else {
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m_config.aniso = 1;
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}
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}
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if (m_config.is_enable_aniso) {
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ImGui::SameLine();
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if (!m_config.is_support_aniso) {
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ImGui::Text("Not Support\n");
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} else {
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if (ImGui::SliderInt("##aniso", &m_config.aniso, 2, m_config.max_aniso)) {
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if (ImGui::SliderInt("##aniso", &m_config.aniso, 2,
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m_config.max_aniso)) {
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m_config.is_reload = false;
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int log = static_cast<int>(std::log2(m_config.aniso) + 0.5f);
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int log =
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static_cast<int>(std::log2(m_config.aniso) + 0.5f);
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m_config.aniso = static_cast<int>(std::pow(2, log));
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if (m_config.aniso < 2) {
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m_config.aniso = 2;
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@@ -248,28 +314,27 @@ void DevPanel::show_settings_tab_item() {
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}
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Config::get().set("devpanel.theme", m_theme);
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}
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if (ImGui::Button("save")) {
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if (ImGui::Button("save")) {
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Config::get().save_to_file();
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}
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ImGui::EndTabItem();
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}
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||||
|
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}
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||||
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void DevPanel::show_world_tab_item() {
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if (ImGui::BeginTabItem("world")) {
|
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if (m_text_editing.perlin_seed) {
|
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if (ImGui::InputText("Perlin Noise Seed", perlin_noise_input_buffer, sizeof(perlin_noise_input_buffer),
|
||||
ImGuiInputTextFlags_CallbackCharFilter |
|
||||
ImGuiInputTextFlags_EnterReturnsTrue,
|
||||
filter_unsigned))
|
||||
{
|
||||
ChunkGenerator::seed(static_cast<unsigned int>(std::strtoul(perlin_noise_input_buffer, nullptr, 10)));
|
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if (ImGui::InputText("Perlin Noise Seed", perlin_noise_input_buffer,
|
||||
sizeof(perlin_noise_input_buffer),
|
||||
ImGuiInputTextFlags_CallbackCharFilter |
|
||||
ImGuiInputTextFlags_EnterReturnsTrue,
|
||||
filter_unsigned)) {
|
||||
ChunkGenerator::seed(static_cast<unsigned int>(
|
||||
std::strtoul(perlin_noise_input_buffer, nullptr, 10)));
|
||||
m_text_editing.perlin_seed = false;
|
||||
m_player->set_player_pos({0.0f, 255.0f, 0.0f});
|
||||
m_app.world().rebuild_world();
|
||||
|
||||
}
|
||||
}
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||||
if (!m_text_editing.perlin_seed) {
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||||
@@ -306,7 +371,8 @@ void DevPanel::show_player_tab_item() {
|
||||
return;
|
||||
}
|
||||
if (ImGui::BeginTabItem("player")) {
|
||||
if (ImGui::Combo("GameMode", &m_player_profile.game_mode, GAME_MODES, IM_ARRAYSIZE(GAME_MODES))) {
|
||||
if (ImGui::Combo("GameMode", &m_player_profile.game_mode, GAME_MODES,
|
||||
IM_ARRAYSIZE(GAME_MODES))) {
|
||||
if (m_player_profile.game_mode == 0) {
|
||||
m_player->change_mode(GameMode::CREATIVE);
|
||||
} else if (m_player_profile.game_mode == 1) {
|
||||
@@ -316,7 +382,8 @@ void DevPanel::show_player_tab_item() {
|
||||
}
|
||||
}
|
||||
if (m_player->game_mode() == GameMode::CREATIVE) {
|
||||
if (ImGui::Combo("Gait", &m_player_profile.gait, GAITS, IM_ARRAYSIZE(GAITS))) {
|
||||
if (ImGui::Combo("Gait", &m_player_profile.gait, GAITS,
|
||||
IM_ARRAYSIZE(GAITS))) {
|
||||
if (m_player_profile.gait == 0) {
|
||||
m_player->gait() = Gait::WALK;
|
||||
} else if (m_player_profile.gait == 1) {
|
||||
@@ -329,50 +396,59 @@ void DevPanel::show_player_tab_item() {
|
||||
ImGui::DragFloat3("##player_pos", m_player_profile.pos);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("TP")) {
|
||||
m_player->set_player_pos({m_player_profile.pos[0], m_player_profile.pos[1], m_player_profile.pos[2]});
|
||||
m_player->set_player_pos({m_player_profile.pos[0],
|
||||
m_player_profile.pos[1],
|
||||
m_player_profile.pos[2]});
|
||||
}
|
||||
ImGui::SliderFloat("Acceleration", &m_player->acceleration(), 1.0f, 200.0f);
|
||||
ImGui::SliderFloat("Deceleration", &m_player->deceleration(), 1.0f, 200.0f);
|
||||
ImGui::SliderFloat("Acceleration", &m_player->acceleration(), 1.0f,
|
||||
200.0f);
|
||||
ImGui::SliderFloat("Deceleration", &m_player->deceleration(), 1.0f,
|
||||
200.0f);
|
||||
if (m_player->game_mode() == GameMode::CREATIVE) {
|
||||
m_player_profile.game_mode = 0;
|
||||
ImGui::SliderFloat("MaxWalkSpeed", &m_player->max_walk_speed(), 1.0f, 200.0f);
|
||||
ImGui::SliderFloat("MaxRunSpeed", &m_player->max_run_speed(), 1.0f, 500.0f);
|
||||
ImGui::SliderFloat("MaxWalkSpeed", &m_player->max_walk_speed(),
|
||||
1.0f, 200.0f);
|
||||
ImGui::SliderFloat("MaxRunSpeed", &m_player->max_run_speed(), 1.0f,
|
||||
500.0f);
|
||||
ImGui::SliderFloat("G", &m_player->g(), 1.0f, 200.0f);
|
||||
|
||||
|
||||
} else if (m_player->game_mode() == GameMode::SPECTATOR) {
|
||||
m_player_profile.game_mode = 1;
|
||||
ImGui::SliderFloat("MaxSpeed", &m_player->max_speed(), 1.0f, 500.0f);
|
||||
ImGui::SliderFloat("MaxSpeed", &m_player->max_speed(), 1.0f,
|
||||
500.0f);
|
||||
}
|
||||
if (ImGui::Button("reset")) {
|
||||
m_player->max_walk_speed() = DEFAULT_MAX_WALK_SPEED;
|
||||
m_player->max_run_speed() = DEFAULT_MAX_RUN_SPEED;
|
||||
m_player->acceleration() = DEFAULT_ACCELERATION;
|
||||
m_player->deceleration() = DEFAULT_DECELERATION;
|
||||
m_player->g() = DEFAULT_G;
|
||||
m_player->change_mode(GameMode::CREATIVE);
|
||||
m_player->gait() = Gait::WALK;
|
||||
m_player_profile.game_mode = 0;
|
||||
m_player_profile.gait = 0;
|
||||
}
|
||||
m_player->max_walk_speed() = DEFAULT_MAX_WALK_SPEED;
|
||||
m_player->max_run_speed() = DEFAULT_MAX_RUN_SPEED;
|
||||
m_player->acceleration() = DEFAULT_ACCELERATION;
|
||||
m_player->deceleration() = DEFAULT_DECELERATION;
|
||||
m_player->g() = DEFAULT_G;
|
||||
m_player->change_mode(GameMode::CREATIVE);
|
||||
m_player->gait() = Gait::WALK;
|
||||
m_player_profile.game_mode = 0;
|
||||
m_player_profile.gait = 0;
|
||||
}
|
||||
if (m_player->gait() == Gait::WALK) {
|
||||
m_player_profile.gait = 0;
|
||||
} else {
|
||||
m_player_profile.gait = 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
void DevPanel::update_config_view() {
|
||||
auto config = Config::get();
|
||||
m_config.fov = static_cast<float>(config.val_view("player.fov").value_or(70.0));
|
||||
m_config.fov =
|
||||
static_cast<float>(config.val_view("player.fov").value_or(70.0));
|
||||
m_config.fullscreen = config.val_view("window.fullscreen").value_or(false);
|
||||
m_config.v_sync = config.val_view("window.V-Sync").value_or(true);
|
||||
m_config.mouse_sensitivity = static_cast<float>(config.val_view("player.mouse_sensitivity").value_or(0.15));
|
||||
m_config.mouse_sensitivity = static_cast<float>(
|
||||
config.val_view("player.mouse_sensitivity").value_or(0.15));
|
||||
m_config.width = config.val_view("window.width").value_or(800);
|
||||
m_config.height = config.val_view("window.height").value_or(600);
|
||||
m_config.rendering_distance = config.val_view("world.rendering_distance").value_or(24);
|
||||
m_config.rendering_distance =
|
||||
config.val_view("world.rendering_distance").value_or(24);
|
||||
m_theme = config.val_view("devpanel.theme").value_or(0);
|
||||
if (m_theme != 1 && m_theme != 0) {
|
||||
m_theme = 0;
|
||||
@@ -395,4 +471,4 @@ void DevPanel::update_player_profile() {
|
||||
m_player_profile.game_mode = std::to_underlying(m_player->game_mode());
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Cubed
|
||||
Reference in New Issue
Block a user