feat(gameplay): add Ocean biome with water generation and heightmap adjustments

- Introduce Ocean biome enum, builder, and detection logic.
- Add ocean water building to all existing biomes and modify heightmap thresholds for low mountainous areas.
- Skip cave and river generation in Ocean (and River) biomes; avoid carving water blocks.
- Comment out border blending call and update block fill logic.
This commit is contained in:
2026-06-11 21:58:48 +08:00
parent bac3df801b
commit 623f991fcf
14 changed files with 146 additions and 16 deletions

View File

@@ -124,6 +124,7 @@ add_executable(${PROJECT_NAME}
src/gameplay/river_path.cpp
src/block.cpp
src/gameplay/vertex_data.cpp
src/gameplay/builders/ocean_builder.cpp
)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")