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feat(gameplay): add Ocean biome with water generation and heightmap adjustments
- Introduce Ocean biome enum, builder, and detection logic. - Add ocean water building to all existing biomes and modify heightmap thresholds for low mountainous areas. - Skip cave and river generation in Ocean (and River) biomes; avoid carving water blocks. - Comment out border blending call and update block fill logic.
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@@ -124,6 +124,7 @@ add_executable(${PROJECT_NAME}
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src/gameplay/river_path.cpp
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src/block.cpp
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src/gameplay/vertex_data.cpp
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src/gameplay/builders/ocean_builder.cpp
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)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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