feat(gameplay): add Ocean biome with water generation and heightmap adjustments

- Introduce Ocean biome enum, builder, and detection logic.
- Add ocean water building to all existing biomes and modify heightmap thresholds for low mountainous areas.
- Skip cave and river generation in Ocean (and River) biomes; avoid carving water blocks.
- Comment out border blending call and update block fill logic.
This commit is contained in:
2026-06-11 21:58:48 +08:00
parent bac3df801b
commit 623f991fcf
14 changed files with 146 additions and 16 deletions

View File

@@ -32,6 +32,7 @@ void ForestBuilder::build_blocks() {
m_blocks[Chunk::index(x, height, z)] = 1;
}
}
ocean_water_build();
}
void ForestBuilder::build_vegetation() {