refactor: separate biome declaration and definition

This commit is contained in:
2026-04-18 09:20:51 +08:00
parent 30a4713092
commit 63930dcdc7
3 changed files with 141 additions and 131 deletions

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@@ -82,6 +82,7 @@ add_executable(${PROJECT_NAME}
src/app.cpp src/app.cpp
src/debug_collector.cpp src/debug_collector.cpp
src/camera.cpp src/camera.cpp
src/gameplay/biome.cpp
src/gameplay/chunk.cpp src/gameplay/chunk.cpp
src/gameplay/player.cpp src/gameplay/player.cpp
src/gameplay/world.cpp src/gameplay/world.cpp

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@@ -1,12 +1,6 @@
#pragma once #pragma once
#include <array> #include <array>
#include <cmath>
#include <string> #include <string>
#include <unordered_map>
#include <Cubed/tools/cubed_assert.hpp>
#include <Cubed/tools/log.hpp>
#include <Cubed/tools/perlin_noise.hpp>
constexpr float BIOME_NOISE_FREQUENCY = 0.003f; constexpr float BIOME_NOISE_FREQUENCY = 0.003f;
@@ -27,129 +21,10 @@ struct BiomeHeightRange {
int amplitude; int amplitude;
}; };
inline std::string get_biome_str(Biome biome) { std::string get_biome_str(Biome biome);
std::string str; Biome get_biome_from_noise(float temp, float humid);
using enum Biome; std::array<float, 3> get_noise_frequencies_for_biome(Biome biome);
switch (biome) { BiomeHeightRange get_biome_height_range(Biome biome);
case PLAIN: Biome safe_int_to_biome(int x);
str = "Plain"; int get_interpolated_height(float world_x, float world_z, float temp, float humid);
break;
case FOREST:
str = "Forest";
break;
case DESERT:
str = "Desert";
break;
case MOUNTAIN:
str = "Mountain";
break;
}
return str;
};
inline Biome get_biome_from_noise(float temp, float humid) {
auto weight = [](float t, float h, float ct, float ch) -> float {
float dt = t - ct;
float dh = h - ch;
float dist = std::sqrt(dt*dt + dh*dh);
return std::max(0.0f, 0.5f - dist);
};
float w_m = weight(temp, humid, 0.25f, 0.15f);
float w_p = weight(temp, humid, 0.50f, 0.40f);
float w_d = weight(temp, humid, 0.75f, 0.15f);
float w_f = weight(temp, humid, 0.75f, 0.75f);
w_m = pow(w_m, 8); w_p = pow(w_p, 8); w_d = pow(w_d, 8); w_f = pow(w_f, 8);
if (w_m >= w_p && w_m >= w_d && w_m >= w_f) return Biome::MOUNTAIN;
if (w_p >= w_m && w_p >= w_d && w_p >= w_f) return Biome::PLAIN;
if (w_d >= w_m && w_d >= w_p && w_d >= w_f) return Biome::DESERT;
return Biome::FOREST;
}
inline std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
using enum Biome;
switch (biome) {
case PLAIN:
return {0.003f, 0.010f, 0.020f};
case FOREST:
return {0.004f, 0.012f, 0.022f};
case DESERT:
return {0.003f, 0.010f, 0.020f};
case MOUNTAIN:
return {0.006f, 0.015f, 0.030f};
}
Logger::warn("Unknown Biome");
return {0.003f, 0.015f, 0.06f};
}
inline BiomeHeightRange get_biome_height_range(Biome biome) {
using enum Biome;
switch (biome) {
case PLAIN:
return {62, 8};
case FOREST:
return {64, 12};
case DESERT:
return {61, 12};
case MOUNTAIN:
return {70, 70};
}
Logger::warn("Unknown Biome");
return {62, 4};
}
inline Biome safe_int_to_biome(int x) {
using enum Biome;
static const std::unordered_map<int, Biome> INT_TO_BIOME_MAP {
{0, PLAIN},
{1, FOREST},
{2, DESERT},
{3, MOUNTAIN}
};
auto it = INT_TO_BIOME_MAP.find(x);
CUBED_ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
return it->second;
}
inline int get_interpolated_height(float world_x, float world_z, float temp, float humid) {
auto weight = [](float t, float h, float ct, float ch) -> float {
float dt = t - ct;
float dh = h - ch;
float dist = std::sqrt(dt*dt + dh*dh);
return std::max(0.0f, 0.5f - dist);
};
float w_mountain = weight(temp, humid, 0.25f, 0.15f);
float w_plain = weight(temp, humid, 0.50f, 0.40f);
float w_desert = weight(temp, humid, 0.75f, 0.15f);
float w_forest = weight(temp, humid, 0.75f, 0.75f);
// adjust transitions between chunks
float pow_n = 8.0f; // the larger n is, the purer the biome
w_mountain = std::pow(w_mountain, pow_n) * MOUNTAIN_FREQ;
w_plain = std::pow(w_plain, pow_n) * PLAIN_FREQ;
w_desert = std::pow(w_desert, pow_n) * DESERT_FREQ;
w_forest = std::pow(w_forest, pow_n) * FOREST_FREQ;
float total = w_mountain + w_plain + w_desert + w_forest;
w_mountain /= total; w_plain /= total; w_desert /= total; w_forest /= total;
auto sample_height = [&](Biome b) -> float {
auto range = get_biome_height_range(b);
auto [f1, f2, f3] = get_noise_frequencies_for_biome(b);
float n =
1.00f * PerlinNoise::noise(world_x * f1, 0.5f, world_z * f1) +
0.50f * PerlinNoise::noise(world_x * f2, 0.5f, world_z * f2) +
0.25f * PerlinNoise::noise(world_x * f3, 0.5f, world_z * f3);
n /= 1.75f;
return range.base_y + n * range.amplitude;
};
float h = w_mountain * sample_height(Biome::MOUNTAIN)
+ w_plain * sample_height(Biome::PLAIN)
+ w_desert * sample_height(Biome::DESERT)
+ w_forest * sample_height(Biome::FOREST);
return static_cast<int>(h);
}

134
src/gameplay/biome.cpp Normal file
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@@ -0,0 +1,134 @@
#include <Cubed/gameplay/biome.hpp>
#include <Cubed/tools/cubed_assert.hpp>
#include <Cubed/tools/log.hpp>
#include <Cubed/tools/perlin_noise.hpp>
#include <cmath>
#include <unordered_map>
std::string get_biome_str(Biome biome) {
std::string str;
using enum Biome;
switch (biome) {
case PLAIN:
str = "Plain";
break;
case FOREST:
str = "Forest";
break;
case DESERT:
str = "Desert";
break;
case MOUNTAIN:
str = "Mountain";
break;
}
return str;
};
Biome get_biome_from_noise(float temp, float humid) {
auto weight = [](float t, float h, float ct, float ch) -> float {
float dt = t - ct;
float dh = h - ch;
float dist = std::sqrt(dt*dt + dh*dh);
return std::max(0.0f, 0.5f - dist);
};
float w_m = weight(temp, humid, 0.25f, 0.15f);
float w_p = weight(temp, humid, 0.50f, 0.40f);
float w_d = weight(temp, humid, 0.75f, 0.15f);
float w_f = weight(temp, humid, 0.75f, 0.75f);
w_m = pow(w_m, 8); w_p = pow(w_p, 8); w_d = pow(w_d, 8); w_f = pow(w_f, 8);
if (w_m >= w_p && w_m >= w_d && w_m >= w_f) return Biome::MOUNTAIN;
if (w_p >= w_m && w_p >= w_d && w_p >= w_f) return Biome::PLAIN;
if (w_d >= w_m && w_d >= w_p && w_d >= w_f) return Biome::DESERT;
return Biome::FOREST;
}
std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
using enum Biome;
switch (biome) {
case PLAIN:
return {0.003f, 0.010f, 0.020f};
case FOREST:
return {0.004f, 0.012f, 0.022f};
case DESERT:
return {0.003f, 0.010f, 0.020f};
case MOUNTAIN:
return {0.006f, 0.015f, 0.030f};
}
Logger::warn("Unknown Biome");
return {0.003f, 0.015f, 0.06f};
}
BiomeHeightRange get_biome_height_range(Biome biome) {
using enum Biome;
switch (biome) {
case PLAIN:
return {62, 8};
case FOREST:
return {64, 12};
case DESERT:
return {61, 12};
case MOUNTAIN:
return {70, 70};
}
Logger::warn("Unknown Biome");
return {62, 4};
}
Biome safe_int_to_biome(int x) {
using enum Biome;
static const std::unordered_map<int, Biome> INT_TO_BIOME_MAP {
{0, PLAIN},
{1, FOREST},
{2, DESERT},
{3, MOUNTAIN}
};
auto it = INT_TO_BIOME_MAP.find(x);
CUBED_ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
return it->second;
}
int get_interpolated_height(float world_x, float world_z, float temp, float humid) {
auto weight = [](float t, float h, float ct, float ch) -> float {
float dt = t - ct;
float dh = h - ch;
float dist = std::sqrt(dt*dt + dh*dh);
return std::max(0.0f, 0.5f - dist);
};
float w_mountain = weight(temp, humid, 0.25f, 0.15f);
float w_plain = weight(temp, humid, 0.50f, 0.40f);
float w_desert = weight(temp, humid, 0.75f, 0.15f);
float w_forest = weight(temp, humid, 0.75f, 0.75f);
// adjust transitions between chunks
float pow_n = 8.0f; // the larger n is, the purer the biome
w_mountain = std::pow(w_mountain, pow_n) * MOUNTAIN_FREQ;
w_plain = std::pow(w_plain, pow_n) * PLAIN_FREQ;
w_desert = std::pow(w_desert, pow_n) * DESERT_FREQ;
w_forest = std::pow(w_forest, pow_n) * FOREST_FREQ;
float total = w_mountain + w_plain + w_desert + w_forest;
w_mountain /= total; w_plain /= total; w_desert /= total; w_forest /= total;
auto sample_height = [&](Biome b) -> float {
auto range = get_biome_height_range(b);
auto [f1, f2, f3] = get_noise_frequencies_for_biome(b);
float n =
1.00f * PerlinNoise::noise(world_x * f1, 0.5f, world_z * f1) +
0.50f * PerlinNoise::noise(world_x * f2, 0.5f, world_z * f2) +
0.25f * PerlinNoise::noise(world_x * f3, 0.5f, world_z * f3);
n /= 1.75f;
return range.base_y + n * range.amplitude;
};
float h = w_mountain * sample_height(Biome::MOUNTAIN)
+ w_plain * sample_height(Biome::PLAIN)
+ w_desert * sample_height(Biome::DESERT)
+ w_forest * sample_height(Biome::FOREST);
return static_cast<int>(h);
}