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fix: jump fails in certain cases
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@@ -20,7 +20,7 @@ private:
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float m_speed = 10.0f;
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// player is tow block tall, the pos is the lower pos
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glm::vec3 m_player_pos = glm::vec3(0.0f, 5.0f, 0.0f);
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glm::vec3 m_player_pos = glm::vec3(0.0f, 15.0f, 0.0f);
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glm::vec3 m_front = glm::vec3(0, 0, -1);
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glm::vec3 m_right;
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MoveState m_move_state;
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