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synced 2026-04-10 06:14:07 +08:00
fix: jump fails in certain cases
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@@ -75,7 +75,7 @@ const std::vector<Vertex>& Chunk::get_vertex_data() const{
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void Chunk::init_chunk() {
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m_blocks.assign(CHUCK_SIZE * CHUCK_SIZE * CHUCK_SIZE, 0);
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for (int x = 0; x < CHUCK_SIZE; x++) {
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for (int y = 0; y < 2; y++) {
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for (int y = 0; y < 5; y++) {
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for (int z = 0; z < CHUCK_SIZE; z++) {
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m_blocks[get_index(x, y, z)] = 1;
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}
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@@ -147,7 +147,7 @@ void Player::update(float delta_time) {
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if (m_move_state.up) {
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auto new_pos = m_player_pos + glm::vec3(0.0f, 1.0f, 0.0f) * speed * 2.0f;
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new_pos.y += 2.0f;
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if (!m_world.is_block(new_pos)) {
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if (!m_world.is_block(glm::floor(new_pos))) {
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new_pos.y -= 2.0f;
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m_player_pos = new_pos;
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}
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@@ -185,7 +185,7 @@ void Player::update(float delta_time) {
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static bool should_ceil = true;
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if (!m_world.is_block(glm::floor(m_player_pos))) {
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if (!m_world.is_block(glm::floor(m_player_pos)) && !m_move_state.up) {
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m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * speed * 0.7f;
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} else if (should_ceil) {
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