feat(ui): add ComboButton widget and integrate into settings

Introduce ComboButton, a button that cycles through options on click.
Used in SettingsUI for fullscreen, V-Sync, and anisotropic filtering.
Adds texture reload support in SettingsScene and makes Button methods
virtual to allow overriding. Also fixes default mouse_enable to true.
This commit is contained in:
2026-07-15 17:17:55 +08:00
parent 07bea28fa2
commit 715108125a
8 changed files with 189 additions and 9 deletions

View File

@@ -29,11 +29,13 @@ public:
void on_re_enter() override;
SceneManager& scene_manager();
SliderVariable& slider_variable();
void set_texture_reload(bool reload);
private:
void save_and_apply();
SceneManager& m_scene_manager;
SliderVariable m_slider_variable;
SettingsUI m_settings_ui;
bool m_need_texture_reload = false;
};
} // namespace Cubed

View File

@@ -17,7 +17,7 @@ public:
Button& operator=(Button&&) = delete;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
virtual bool handle_mouse_button_event(const MouseButtonEvent& e) override;
Button& set_scale(float scale);
float width() const override;
@@ -28,7 +28,7 @@ public:
Button& set_background_image(const std::string& path,
TextureManager& texture_manager);
Button& set_default_image(TextureManager& texture_manager);
Button& set_text(const std::string& text);
virtual Button& set_text(const std::string& text);
Button& set_auto_scale(bool auto_scale);
Button& set_enable(bool enable);
@@ -38,6 +38,13 @@ public:
return *this;
}
protected:
std::unique_ptr<Image> m_background;
std::unique_ptr<Label> m_foreground;
bool m_hovered = false;
bool m_enable = true;
void update_text_scale();
private:
static constexpr float PADDING = 5.0f;
static constexpr float DEFAULT_SCALE = 3.0f;
@@ -46,16 +53,12 @@ private:
static constexpr const char* DEFAULT_BUTTON_IMAGE =
"texture/ui/button001.png";
std::function<void()> m_clicked;
std::unique_ptr<Image> m_background;
std::unique_ptr<Label> m_foreground;
bool m_hovered = false;
bool m_enable = true;
float m_width = NORMAL_BUTTON_WIDTH;
float m_height = NORMAL_BUTTON_HEIGHT;
float m_scale = DEFAULT_SCALE;
bool m_auto_scale = false;
void on_render(Renderer& renderer) override;
void on_update(float dt) override;
void update_text_scale();
};
} // namespace Cubed

View File

@@ -0,0 +1,30 @@
#pragma once
#include "Cubed/ui/button.hpp"
#include <span>
namespace Cubed {
using ComboPair = std::pair<std::string, std::function<void()>>;
class ComboButton : public Button {
public:
ComboButton(const ComboButton&) = delete;
ComboButton(ComboButton&&) = delete;
ComboButton& operator=(const ComboButton&) = delete;
ComboButton& operator=(ComboButton&&) = delete;
ComboButton(Widget* parent);
Button& set_text(const std::string& text) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
ComboButton& set_combos(std::span<ComboPair> combos);
ComboButton& set_index(int index);
private:
void update_text();
std::vector<std::string> m_suffix;
std::vector<std::function<void()>> m_funs;
std::string m_text;
int m_index = 0;
int m_sum = 0;
};
} // namespace Cubed

View File

@@ -41,7 +41,7 @@ public:
void set_imgui_enabled(bool enable);
private:
bool m_mouse_enable = false;
bool m_mouse_enable = true;
bool m_imgui_init = false;
bool m_game_running = false;
GLFWwindow* m_window;