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fix: address potential GPU resource leaks
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@@ -36,7 +36,7 @@ private:
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public:
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Player(const World& world, const std::string& name);
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~Player();
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const glm::vec3& get_front() const;
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const glm::vec3& get_player_pos() const;
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const MoveState& get_move_state() const;
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