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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(gameplay): add entity destruction support
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@@ -10,7 +10,7 @@ namespace Cubed {
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class ClientWorld;
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class ClientEntityManager {
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public:
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enum class Command { CREATE };
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enum class Command { CREATE, DESTORY };
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ClientEntityManager(ClientWorld& world);
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void update();
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@@ -19,7 +19,7 @@ public:
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void add_entity(EntityID id, std::string_view name, const glm::vec3& pos);
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void receive_entity_create(S2CEntityCreate& s2c);
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void destory(EntityID id);
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const entt::registry& get_registry() const;
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private:
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@@ -32,7 +32,7 @@ private:
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using acc = EntityMap::accessor;
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using cacc = EntityMap::const_accessor;
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using CreateFunc = std::function<void(EntityID id)>;
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using TaskElement = std::variant<EntityCreateElement>;
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using TaskElement = std::variant<EntityCreateElement, EntityID>;
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using TaskPair = std::pair<Command, TaskElement>;
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ClientWorld& m_world;
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@@ -42,7 +42,7 @@ private:
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tbb::concurrent_queue<TaskPair> m_tasks;
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void handle_task();
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void handle_entity_destory(EntityID id);
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template <typename... Args>
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void create_entity_in_registry(EntityID id, Args&&... args) {
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{
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@@ -62,6 +62,7 @@ enum class PacketEnum : uint16_t {
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S2C_CLEAR_ALL_CHUNKS = 3005,
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UPDATE_TIME = 3006,
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S2C_ENTITY_CREATE = 3007,
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S2C_ENTITY_DESTORY = 3008,
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CHAT_MSG = 4001,
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VOICE_MSG = 4002,
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PING = 9001,
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@@ -115,6 +116,9 @@ template <> constexpr uint16_t get_packet_id<S2C_ClearAllChunks>() {
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template <> constexpr uint16_t get_packet_id<S2CEntityCreate>() {
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return std::to_underlying(PacketEnum::S2C_ENTITY_CREATE);
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}
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template <> constexpr uint16_t get_packet_id<S2CEntityDestory>() {
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return std::to_underlying(PacketEnum::S2C_ENTITY_DESTORY);
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}
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template <> constexpr uint16_t get_packet_id<UpdateTime>() {
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return std::to_underlying(PacketEnum::UPDATE_TIME);
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}
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@@ -16,11 +16,11 @@ public:
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void update();
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// not thread safe
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void add_entity(std::string_view name, const glm::vec3& pos);
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void destory(EntityID id);
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void handle_player_login(std::shared_ptr<Session> session);
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private:
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enum class Command { CREATE, SEND_ALL_ENTITIES };
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enum class Command { CREATE, SEND_ALL_ENTITIES, DESTORY };
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struct EntityCreateElement {
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std::string name;
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glm::vec3 pos;
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@@ -30,7 +30,7 @@ private:
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using cacc = EntityMap::const_accessor;
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using CreateFunc = std::function<EntityID()>;
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using TaskElement =
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std::variant<std::shared_ptr<Session>, EntityCreateElement>;
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std::variant<std::shared_ptr<Session>, EntityCreateElement, EntityID>;
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using TaskPair = std::pair<Command, TaskElement>;
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ServerWorld& m_world;
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tbb::concurrent_queue<TaskPair> m_tasks;
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@@ -39,8 +39,9 @@ private:
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EntityMap m_entities;
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std::unordered_map<std::string_view, CreateFunc> m_factories;
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void create_entity(std::string_view name, const glm::vec3& pos);
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void send_entity_create(EntityID id, std::string_view name,
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const glm::vec3& pos);
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void handle_entity_create(EntityID id, std::string_view name,
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const glm::vec3& pos);
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void handle_entity_destory(EntityID id);
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void handle_task();
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void send_all_entities(std::shared_ptr<Session>& session);
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template <typename... Args> EntityID add_entity(Args&&... args) {
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