feat: add run and walk gait

This commit is contained in:
2026-04-05 21:47:32 +08:00
parent 061b72b740
commit 82f0e1deae
7 changed files with 51 additions and 9 deletions

View File

@@ -40,6 +40,10 @@ const glm::vec3& Player::get_front() const {
return m_front;
}
const Gait& Player::get_gait() const {
return m_gait;
}
const std::optional<LookBlock>& Player::get_look_block_pos() const {
return m_look_block;
}
@@ -143,6 +147,7 @@ void Player::update_player_move_state(int key, int action) {
}
if (action == GLFW_RELEASE) {
m_move_state.forward = false;
m_gait = Gait::WALK;
}
break;
case GLFW_KEY_S:
@@ -193,7 +198,11 @@ void Player::update_player_move_state(int key, int action) {
m_move_state.down = false;
}
break;
case GLFW_KEY_LEFT_CONTROL:
if (action == GLFW_PRESS) {
m_gait = Gait::RUN;
}
break;
}
}
@@ -282,6 +291,13 @@ void Player::update_lookup_block() {
}
void Player::update_move(float delta_time) {
if (m_gait == Gait::RUN) {
max_speed = RUN_SPEED;
}
if (m_gait == Gait::WALK) {
max_speed = WALK_SPEED;
}
if (space_on) {
space_on_time += delta_time;
if (space_on_time >= MAX_SPACE_ON_TIME) {
@@ -368,7 +384,7 @@ void Player::update_x_move() {
glm::vec3{static_cast<float>(x + 1), static_cast<float>(y + 1), static_cast<float>(z + 1)}
};
if (player_box.intersects(block_box)) {
m_gait = Gait::WALK;
m_player_pos.x -= move_distance.x;
return;
}
@@ -430,6 +446,7 @@ void Player::update_z_move() {
glm::vec3{static_cast<float>(x + 1), static_cast<float>(y + 1), static_cast<float>(z + 1)}
};
if (player_box.intersects(block_box)) {
m_gait = Gait::WALK;
m_player_pos.z -= move_distance.z;
return;
}