mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(gameplay): implement entity update packets
Add S2CEntityUpdate to sync entity positions from server to client, including update handling in the client entity manager and server-side AI updates.
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@@ -36,8 +36,23 @@ void ClientEntityManager::handle_entity_create(EntityID id,
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c->transform.position.value = pos;
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}
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void ClientEntityManager::handle_entity_update(UpdateInfo& info) {
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entt::entity e;
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{
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cacc a;
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if (m_entities.find(a, info.id)) {
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e = a->second;
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} else {
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return;
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}
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}
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auto creature = m_registry.try_get<BaseClientCreature>(e);
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ASSERT(creature);
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creature->transform.position.value = info.pos;
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}
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void ClientEntityManager::receive_entity_create(S2CEntityCreate& s2c) {
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EntityCreateElement c;
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EntityCreateElement c{};
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c.id = s2c.id();
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c.name = s2c.name();
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c.pos = {s2c.pos().x(), s2c.pos().y(), s2c.pos().z()};
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@@ -48,6 +63,13 @@ void ClientEntityManager::receive_entity_destory(EntityID id) {
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m_tasks.emplace(Command::DESTORY, id);
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}
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void ClientEntityManager::receive_entity_update(S2CEntityUpdate& msg) {
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UpdateInfo e;
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e.id = msg.id();
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e.pos = Tools::get_net_pos(msg.pos());
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m_tasks.emplace(Command::UPDATE, std::move(e));
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}
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void ClientEntityManager::destory(EntityID id) {
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auto client = m_world.get_client();
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Arena arena;
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@@ -81,6 +103,11 @@ void ClientEntityManager::handle_task() {
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ASSERT(p);
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handle_entity_destory(*p);
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} break;
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case Command::UPDATE: {
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auto* p = std::get_if<UpdateInfo>(&pair.second);
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ASSERT(p);
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handle_entity_update(*p);
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}
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}
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}
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}
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@@ -156,6 +156,12 @@ asio::awaitable<void> NetworkClient::read_loop() {
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m_world.entity_manager().receive_entity_destory(msg->id());
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}
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} break;
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case std::to_underlying(PacketEnum::S2C_ENTITY_UPDATE): {
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auto* msg = Arena::Create<S2CEntityUpdate>(&arena);
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if (decode_packet(*msg, body_data, header)) {
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m_world.entity_manager().receive_entity_update(*msg);
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}
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} break;
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}
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}
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} catch (const asio::system_error& e) {
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@@ -22,7 +22,10 @@ void ServerEntityManager::init() {
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std::move(c), PigTag{});
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});
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}
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void ServerEntityManager::update() { handle_task(); }
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void ServerEntityManager::update() {
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handle_task();
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update_ai();
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}
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void ServerEntityManager::handle_task() {
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TaskPair pair;
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@@ -21,4 +21,9 @@ message C2SEntityCreateRequest {
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string uuid = 1;
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string name = 2;
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Vec3 pos = 3;
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}
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message S2CEntityUpdate {
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uint64 id = 1;
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Vec3 pos = 2;
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}
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