diff --git a/src/renderer.cpp b/src/renderer.cpp index 133f2ad..732345d 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -419,7 +419,7 @@ void Renderer::render_ui() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - shader.set_loc("mv_matrix", m_ui_m_matrix); + shader.set_loc("m_matrix", m_ui_m_matrix); shader.set_loc("proj_matrix", m_ui_proj); glBindVertexArray(m_vao[3]); @@ -719,7 +719,6 @@ void Renderer::render_world() { normal_block_shader.set_loc("sunlightDir", light_dir_view); normal_block_shader.set_loc("shadowMode", m_shadow_mode); normal_block_shader.set_loc("shader_on", m_shader_on); - normal_block_shader.set_loc("texelsPerUnit", texels_per_unit); normal_block_shader.set_loc("lightSizeUV", static_cast(m_light_size_uv)); normal_block_shader.set_loc("minRadius", m_min_radius);