From 8929af888a8262d35d06a3ce64e0ee85b646da3f Mon Sep 17 00:00:00 2001 From: zhenyan121 <3367366583@qq.com> Date: Sat, 20 Jun 2026 22:08:16 +0800 Subject: [PATCH] fix(renderer): correct shader uniform name and remove unused uniform --- src/renderer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/renderer.cpp b/src/renderer.cpp index 133f2ad..732345d 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -419,7 +419,7 @@ void Renderer::render_ui() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - shader.set_loc("mv_matrix", m_ui_m_matrix); + shader.set_loc("m_matrix", m_ui_m_matrix); shader.set_loc("proj_matrix", m_ui_proj); glBindVertexArray(m_vao[3]); @@ -719,7 +719,6 @@ void Renderer::render_world() { normal_block_shader.set_loc("sunlightDir", light_dir_view); normal_block_shader.set_loc("shadowMode", m_shadow_mode); normal_block_shader.set_loc("shader_on", m_shader_on); - normal_block_shader.set_loc("texelsPerUnit", texels_per_unit); normal_block_shader.set_loc("lightSizeUV", static_cast(m_light_size_uv)); normal_block_shader.set_loc("minRadius", m_min_radius);