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chore: remove dead code
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@@ -5,7 +5,7 @@
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namespace Cubed {
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constexpr float BIOME_NOISE_FREQUENCY = 0.003f;
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constexpr float BIOME_NOISE_FREQUENCY = 0.03f;
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constexpr float PLAIN_FREQ = 0.4f;
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constexpr float FOREST_FREQ = 1.2f;
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@@ -47,9 +47,6 @@ private:
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void clear_dirty();
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void resolve_biome();
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void resolve_blocks();
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public:
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Chunk(World& world, ChunkPos chunk_pos);
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~Chunk();
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@@ -64,7 +61,7 @@ public:
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HeightMapArray get_heightmap() const;
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static int get_index(int x, int y, int z);
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static int get_index(const glm::vec3& pos);
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void init_chunk();
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// Init Chunk
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// Generate Biome
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void gen_phase_one();
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// Adjust Biome
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