perf: adjust player movement speed

This commit is contained in:
2026-03-21 17:04:40 +08:00
parent 3298dde600
commit 93fbbaca2b
2 changed files with 5 additions and 7 deletions

View File

@@ -243,10 +243,7 @@ void Player::update(float delta_time) {
static float down_speed = 0.0f;
if (!m_world.is_block(glm::floor(m_player_pos)) && !m_move_state.up) {
down_speed += 25 * delta_time;
if (down_speed > 20.0f) {
down_speed = 20.0f;
}
down_speed += G * delta_time;
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * down_speed * delta_time;
} else {
down_speed = 0.0f;