feat: add biome parameter adjustment

This commit is contained in:
2026-04-25 22:23:24 +08:00
parent a95ad796ce
commit 9402847e89
7 changed files with 227 additions and 25 deletions

View File

@@ -15,6 +15,23 @@ static constexpr const char* GAITS[] = {"Walk", "Run"};
static constexpr const char* GAME_MODES[] = {"Creative", "Spectator"};
static char perlin_noise_input_buffer[64];
constexpr float TEMP_MIN = 0.0f;
constexpr float TEMP_MAX = 1.0f;
constexpr float HUMID_MIN = 0.0f;
constexpr float HUMID_MAX = 1.0f;
constexpr float FREQ1_MIN = 0.001f;
constexpr float FREQ1_MAX = 0.020f;
constexpr float FREQ2_MIN = 0.005f;
constexpr float FREQ2_MAX = 0.050f;
constexpr float FREQ3_MIN = 0.010f;
constexpr float FREQ3_MAX = 0.080f;
constexpr int HEIGHT_BASE_MIN = 50;
constexpr int HEIGHT_BASE_MAX = 175;
constexpr int AMPLITUDE_MIN = 2;
constexpr int AMPLITUDE_MAX = 80;
constexpr float TREE_FREQ_MIM = 0.001f;
constexpr float TREE_FREQ_MAX = 0.3f;
static int filter_unsigned(ImGuiInputTextCallbackData* data) {
if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
char c = data->EventChar;
@@ -66,7 +83,7 @@ void DevPanel::render() {
ImGui::Begin("DevPanel");
ImGui::Text("This is a DevPanel to control the game\n");
if (ImGui::BeginTabBar("Bar")) {
if (ImGui::BeginTabBar("Menu")) {
show_settings_tab_item();
show_world_tab_item();
show_player_tab_item();
@@ -78,6 +95,62 @@ void DevPanel::render() {
}
void DevPanel::show_biome_table_bar() {
ImGui::Text("Biome");
if (ImGui::BeginTabBar("Biome")) {
if (ImGui::BeginTabItem("Plain")) {
ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MaxTemp##plain", &plain_params().temp.second, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MinHumid##plain", &plain_params().humid.first, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("MaxHumid##plain", &plain_params().humid.second, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("Freq One##plain", &plain_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
ImGui::SliderFloat("Freq Two##plain", &plain_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
ImGui::SliderFloat("Freq Three##plain", &plain_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
ImGui::SliderInt("Base Y##plain", &plain_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
ImGui::SliderInt("Amplitude##plain", &plain_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Forest")) {
ImGui::SliderFloat("MinTemp##forest", &forest_params().temp.first, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MaxTemp##forest", &forest_params().temp.second, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MinHumid##forest", &forest_params().humid.first, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("MaxHumid##forest", &forest_params().humid.second, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("Freq One##forest", &forest_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
ImGui::SliderFloat("Freq Two##forest", &forest_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
ImGui::SliderFloat("Freq Three##forest", &forest_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
ImGui::SliderInt("Base Y##forest", &forest_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
ImGui::SliderInt("Amplitude##forest", &forest_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
ImGui::SliderFloat("Tree Freq##forest", &forest_params().tree_frequency, TREE_FREQ_MIM, TREE_FREQ_MAX);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Desert")) {
ImGui::SliderFloat("MinTemp##desert", &desert_params().temp.first, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MaxTemp##desert", &desert_params().temp.second, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MinHumid##desert", &desert_params().humid.first, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("MaxHumid##desert", &desert_params().humid.second, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("Freq One##desert", &desert_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
ImGui::SliderFloat("Freq Two##desert", &desert_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
ImGui::SliderFloat("Freq Three##desert", &desert_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
ImGui::SliderInt("Base Y##desert", &desert_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
ImGui::SliderInt("Amplitude##desert", &desert_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Mountain")) {
ImGui::SliderFloat("MinTemp##mountain", &mountain_params().temp.first, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MaxTemp##mountain", &mountain_params().temp.second, TEMP_MIN, TEMP_MAX);
ImGui::SliderFloat("MinHumid##mountain", &mountain_params().humid.first, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("MaxHumid##mountain", &mountain_params().humid.second, HUMID_MIN, HUMID_MAX);
ImGui::SliderFloat("Freq One##mountain", &mountain_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
ImGui::SliderFloat("Freq Two##mountain", &mountain_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
ImGui::SliderFloat("Freq Three##mountain", &mountain_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
ImGui::SliderInt("Base Y##mountain", &mountain_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
ImGui::SliderInt("Amplitude##mountain", &mountain_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void DevPanel::show_settings_tab_item() {
if (ImGui::BeginTabItem("settings")) {
if(ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
@@ -149,9 +222,24 @@ void DevPanel::show_world_tab_item() {
m_text_editing.perlin_seed = true;
}
}
static int rendering_distance = m_app.world().rendering_distance();
if (ImGui::SliderInt("Render Distance", &rendering_distance, 2, 128)) {
m_app.world().rendering_distance(rendering_distance);
}
if (ImGui::Button("Rebuild World")) {
m_app.world().rebuild_world();
}
ImGui::SameLine();
if (ImGui::Button("Request Chunk Build")) {
m_app.world().need_gen();
}
ImGui::SameLine();
if (ImGui::Button("Spawn Point")) {
m_player->set_player_pos({0.0f, 255.0f, 0.0f});
}
ImGui::Text("Chunk Build Progress\n");
ImGui::ProgressBar(m_app.world().chunk_gen_fraction());
show_biome_table_bar();
ImGui::EndTabItem();
}
}