feat: add biome parameter adjustment

This commit is contained in:
2026-04-25 22:23:24 +08:00
parent a95ad796ce
commit 9402847e89
7 changed files with 227 additions and 25 deletions

View File

@@ -265,7 +265,7 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
}
void World::gen_chunks_internal() {
m_chunk_gen_fraction = 0.0f;
ChunkPosSet required_chunks;
compute_required_chunks(required_chunks);
@@ -277,8 +277,10 @@ void World::gen_chunks_internal() {
Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
if (need_gen_chunks_pos.empty()) {
m_could_gen = true;
m_chunk_gen_fraction = 1.0f;
return;
}
m_chunk_gen_fraction = 0.1f;
ChunkUpdateList new_chunks;
for (auto& pos : need_gen_chunks_pos) {
new_chunks.push_back({pos, Chunk(*this, pos)});
@@ -295,7 +297,7 @@ void World::gen_chunks_internal() {
for (auto& [pos, chunk] : new_chunks) {
chunk.gen_phase_one();
}
m_chunk_gen_fraction = 0.2f;
std::array<const Chunk*, 4> neighbor_chunks;
for (auto& [pos, chunks] : new_chunks) {
for (int i = 0; i < 4; i++) {
@@ -310,10 +312,11 @@ void World::gen_chunks_internal() {
}
chunks.gen_phase_two(neighbor_chunks);
}
m_chunk_gen_fraction = 0.3f;
for (auto& [pos, chunks] : new_chunks) {
chunks.gen_phase_three();
}
m_chunk_gen_fraction = 0.4f;
std::array<std::optional<HeightMapArray>, 4> neighbor_chunk_heightmap;
for (auto& [pos, chunks] : new_chunks) {
{
@@ -330,12 +333,12 @@ void World::gen_chunks_internal() {
}
chunks.gen_phase_four(neighbor_chunk_heightmap);
}
m_chunk_gen_fraction = 0.5f;
for (auto& [pos, chunks] : new_chunks) {
chunks.gen_phase_five();
chunks.gen_phase_six();
}
m_chunk_gen_fraction = 0.6f;
for (auto& [pos, chunk] : new_chunks) {
for (int i = 0; i < 4; i++) {
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
@@ -347,8 +350,9 @@ void World::gen_chunks_internal() {
}
chunk.gen_vertex_data(neighbor_block);
}
m_chunk_gen_fraction = 0.7f;
build_neighbor_context_for_affected_neighbors(affected_neighbor, new_chunks_neighbor);
m_chunk_gen_fraction = 0.8f;
for (auto& [pos, chunk] : affected_neighbor) {
for (int i = 0; i < 4; i++) {
auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
@@ -361,7 +365,7 @@ void World::gen_chunks_internal() {
chunk->gen_vertex_data(neighbor_block);
chunk->need_upload();
}
m_chunk_gen_fraction = 0.9f;
{
std::lock_guard lk(m_new_chunk_queue_mutex);
for (auto& x : new_chunks) {
@@ -369,7 +373,7 @@ void World::gen_chunks_internal() {
}
}
m_chunk_gen_fraction = 1.0f;
}
void World::sync_player_pos(glm::vec3& player_pos) {
@@ -690,9 +694,19 @@ void World::rebuild_world() {
need_gen();
m_is_rebuilding = false;
for (auto& player : m_players) {
player.second.set_player_pos({0.0f, 255.0f, 0.0f});
}
}
float World::chunk_gen_fraction() const {
return m_chunk_gen_fraction.load();
}
int World::rendering_distance() const {
return m_rendering_distance.load();
}
void World::rendering_distance(int rendering_distance) {
m_rendering_distance = rendering_distance;
}
}