mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
feat: add biome parameter adjustment
This commit is contained in:
@@ -36,6 +36,7 @@ private:
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TextEditing m_text_editing;
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bool m_need_save_config = false;
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int m_theme = 0;
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void show_biome_table_bar();
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void show_settings_tab_item();
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void show_world_tab_item();
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void show_player_tab_item();
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@@ -31,10 +31,40 @@ struct BiomeNonAdjacent {
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Biome replace;
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};
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struct BaseBiomeParams {
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Biome biome;
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std::pair<float, float> temp;
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std::pair<float, float> humid;
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std::array<float, 3> frequencies;
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BiomeHeightRange height_range;
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};
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struct PlainParams : public BaseBiomeParams {
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};
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struct ForestParams : public BaseBiomeParams {
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float tree_frequency;
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};
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struct DesertParams : public BaseBiomeParams {
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};
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struct MountainParams : public BaseBiomeParams {
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};
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std::string get_biome_str(Biome biome);
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Biome get_biome_from_noise(float temp, float humid);
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std::array<float, 3> get_noise_frequencies_for_biome(Biome biome);
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BiomeHeightRange get_biome_height_range(Biome biome);
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Biome safe_int_to_biome(int x);
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int get_interpolated_height(float world_x, float world_z, float temp, float humid);
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PlainParams& plain_params();
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ForestParams& forest_params();
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DesertParams& desert_params();
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MountainParams& mountain_params();
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}
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@@ -47,6 +47,7 @@ private:
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std::atomic<bool> m_is_rebuilding {false};
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std::atomic<bool> m_could_gen{true};
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std::atomic<int> m_rendering_distance{24};
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std::atomic<float> m_chunk_gen_fraction{0.0f};
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std::vector<ChunkPos> m_dirty_queue;
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std::vector<ChunkRenderSnapshot> m_render_snapshots;
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std::vector<std::pair<ChunkPos, Chunk>> m_new_chunk;
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@@ -95,6 +96,9 @@ public:
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void rebuild_world();
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float chunk_gen_fraction() const;
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int rendering_distance() const;
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void rendering_distance(int rendering_distance);
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};
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}
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@@ -15,6 +15,23 @@ static constexpr const char* GAITS[] = {"Walk", "Run"};
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static constexpr const char* GAME_MODES[] = {"Creative", "Spectator"};
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static char perlin_noise_input_buffer[64];
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constexpr float TEMP_MIN = 0.0f;
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constexpr float TEMP_MAX = 1.0f;
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constexpr float HUMID_MIN = 0.0f;
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constexpr float HUMID_MAX = 1.0f;
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constexpr float FREQ1_MIN = 0.001f;
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constexpr float FREQ1_MAX = 0.020f;
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constexpr float FREQ2_MIN = 0.005f;
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constexpr float FREQ2_MAX = 0.050f;
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constexpr float FREQ3_MIN = 0.010f;
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constexpr float FREQ3_MAX = 0.080f;
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constexpr int HEIGHT_BASE_MIN = 50;
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constexpr int HEIGHT_BASE_MAX = 175;
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constexpr int AMPLITUDE_MIN = 2;
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constexpr int AMPLITUDE_MAX = 80;
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constexpr float TREE_FREQ_MIM = 0.001f;
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constexpr float TREE_FREQ_MAX = 0.3f;
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static int filter_unsigned(ImGuiInputTextCallbackData* data) {
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
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char c = data->EventChar;
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@@ -66,7 +83,7 @@ void DevPanel::render() {
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ImGui::Begin("DevPanel");
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ImGui::Text("This is a DevPanel to control the game\n");
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if (ImGui::BeginTabBar("Bar")) {
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if (ImGui::BeginTabBar("Menu")) {
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show_settings_tab_item();
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show_world_tab_item();
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show_player_tab_item();
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@@ -78,6 +95,62 @@ void DevPanel::render() {
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}
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void DevPanel::show_biome_table_bar() {
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ImGui::Text("Biome");
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if (ImGui::BeginTabBar("Biome")) {
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if (ImGui::BeginTabItem("Plain")) {
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ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##plain", &plain_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##plain", &plain_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##plain", &plain_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##plain", &plain_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##plain", &plain_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##plain", &plain_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##plain", &plain_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##plain", &plain_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Forest")) {
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ImGui::SliderFloat("MinTemp##forest", &forest_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##forest", &forest_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##forest", &forest_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##forest", &forest_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##forest", &forest_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##forest", &forest_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##forest", &forest_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##forest", &forest_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##forest", &forest_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::SliderFloat("Tree Freq##forest", &forest_params().tree_frequency, TREE_FREQ_MIM, TREE_FREQ_MAX);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Desert")) {
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ImGui::SliderFloat("MinTemp##desert", &desert_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##desert", &desert_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##desert", &desert_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##desert", &desert_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##desert", &desert_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##desert", &desert_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##desert", &desert_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##desert", &desert_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##desert", &desert_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Mountain")) {
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ImGui::SliderFloat("MinTemp##mountain", &mountain_params().temp.first, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MaxTemp##mountain", &mountain_params().temp.second, TEMP_MIN, TEMP_MAX);
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ImGui::SliderFloat("MinHumid##mountain", &mountain_params().humid.first, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("MaxHumid##mountain", &mountain_params().humid.second, HUMID_MIN, HUMID_MAX);
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ImGui::SliderFloat("Freq One##mountain", &mountain_params().frequencies[0], FREQ1_MIN, FREQ1_MAX);
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ImGui::SliderFloat("Freq Two##mountain", &mountain_params().frequencies[1], FREQ2_MIN, FREQ2_MAX);
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ImGui::SliderFloat("Freq Three##mountain", &mountain_params().frequencies[2], FREQ3_MIN, FREQ3_MAX);
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ImGui::SliderInt("Base Y##mountain", &mountain_params().height_range.base_y, HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
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ImGui::SliderInt("Amplitude##mountain", &mountain_params().height_range.amplitude, AMPLITUDE_MIN, AMPLITUDE_MAX);
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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void DevPanel::show_settings_tab_item() {
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if (ImGui::BeginTabItem("settings")) {
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if(ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
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@@ -149,9 +222,24 @@ void DevPanel::show_world_tab_item() {
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m_text_editing.perlin_seed = true;
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}
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}
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static int rendering_distance = m_app.world().rendering_distance();
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if (ImGui::SliderInt("Render Distance", &rendering_distance, 2, 128)) {
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m_app.world().rendering_distance(rendering_distance);
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}
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if (ImGui::Button("Rebuild World")) {
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m_app.world().rebuild_world();
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}
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ImGui::SameLine();
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if (ImGui::Button("Request Chunk Build")) {
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m_app.world().need_gen();
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}
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ImGui::SameLine();
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if (ImGui::Button("Spawn Point")) {
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m_player->set_player_pos({0.0f, 255.0f, 0.0f});
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}
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ImGui::Text("Chunk Build Progress\n");
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ImGui::ProgressBar(m_app.world().chunk_gen_fraction());
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show_biome_table_bar();
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ImGui::EndTabItem();
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}
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}
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@@ -8,6 +8,48 @@
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namespace Cubed {
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static PlainParams plain {
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{
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Biome::PLAIN,
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{0.0f, 0.5f},
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{0.0f, 0.5f},
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{0.003f, 0.010f, 0.020f},
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{62, 8}
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}
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};
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static ForestParams forest {
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{
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Biome::FOREST,
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{0.5f, 1.0f},
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{0.5f, 1.0f},
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{0.004f, 0.012f, 0.022f},
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{64, 12}
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},
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0.1f
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};
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static DesertParams desert {
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{
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Biome::DESERT,
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{0.5f, 1.0f},
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{0.0f, 0.5f},
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{0.003f, 0.010f, 0.020f},
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{61, 12}
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}
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};
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static MountainParams mountain {
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{
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Biome::MOUNTAIN,
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{0.0f, 0.5f},
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{0.5f, 1.0f},
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{0.006f, 0.015f, 0.030f},
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{70, 70}
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}
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};
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std::string get_biome_str(Biome biome) {
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std::string str;
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using enum Biome;
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@@ -51,22 +93,32 @@ Biome get_biome_from_noise(float temp, float humid) {
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*/
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Biome get_biome_from_noise(float temp, float humid) {
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using enum Biome;
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if (temp < 0.5f && humid < 0.5f) return PLAIN;
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if (temp < 0.5f && humid >= 0.5f) return FOREST;
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if (temp >= 0.5f && humid < 0.5f) return DESERT;
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if (plain.temp.first <= temp && temp <= plain.temp.second && plain.humid.first <= humid && humid <= plain.humid.second) {
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return PLAIN;
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}
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if (forest.temp.first <= temp && temp <= forest.temp.second && forest.humid.first <= humid && humid <= forest.humid.second) {
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return FOREST;
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}
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if (desert.temp.first <= temp && temp <= desert.temp.second && desert.humid.first <= humid && humid <= desert.humid.second) {
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return DESERT;
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}
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if (mountain.temp.first <= temp && temp <= mountain.temp.second && mountain.humid.first <= humid && humid <= mountain.humid.second) {
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return MOUNTAIN;
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}
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Logger::warn("Invail Temp {} or Humid {}", temp, humid);
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return PLAIN;
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}
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std::array<float, 3> get_noise_frequencies_for_biome(Biome biome) {
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using enum Biome;
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switch (biome) {
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case PLAIN:
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return {0.003f, 0.010f, 0.020f};
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return plain.frequencies;
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case FOREST:
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return {0.004f, 0.012f, 0.022f};
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return forest.frequencies;
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case DESERT:
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return {0.003f, 0.010f, 0.020f};
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return desert.frequencies;
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case MOUNTAIN:
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return {0.006f, 0.015f, 0.030f};
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return mountain.frequencies;
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case NONE:
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ASSERT_MSG(false, "Chunk Biome is None");
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throw std::invalid_argument{"Chunk Biome is None"};
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@@ -79,13 +131,13 @@ BiomeHeightRange get_biome_height_range(Biome biome) {
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using enum Biome;
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switch (biome) {
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case PLAIN:
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return {62, 8};
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return plain.height_range;
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case FOREST:
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return {64, 12};
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return forest.height_range;
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case DESERT:
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return {61, 12};
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return desert.height_range;
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case MOUNTAIN:
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return {70, 70};
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return mountain.height_range;
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case NONE:
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ASSERT_MSG(false, "Chunk Biome is None");
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throw std::invalid_argument{"Chunk Biome is None"};
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@@ -149,5 +201,18 @@ int get_interpolated_height(float world_x, float world_z, float temp, float humi
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return static_cast<int>(h);
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}
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PlainParams& plain_params() {
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return plain;
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}
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ForestParams& forest_params() {
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return forest;
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}
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DesertParams& desert_params() {
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return desert;
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}
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MountainParams& mountain_params() {
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return mountain;
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}
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}
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@@ -387,7 +387,7 @@ void Chunk::gen_phase_six() {
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std::shuffle(z_arr.begin(), z_arr.end(), Cubed::Random::get().engine());
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for (auto x : x_arr) {
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for (auto z : z_arr) {
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if (Cubed::Random::get().random_bool(0.1)) {
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if (Cubed::Random::get().random_bool(forest_params().tree_frequency)) {
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build_tree(*this, {x, static_cast<int>(m_heightmap[x][z]), z});
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}
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@@ -265,7 +265,7 @@ ChunkPos World::chunk_pos(int world_x, int world_z) {
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}
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void World::gen_chunks_internal() {
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m_chunk_gen_fraction = 0.0f;
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ChunkPosSet required_chunks;
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compute_required_chunks(required_chunks);
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@@ -277,8 +277,10 @@ void World::gen_chunks_internal() {
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Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
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if (need_gen_chunks_pos.empty()) {
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m_could_gen = true;
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m_chunk_gen_fraction = 1.0f;
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return;
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}
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m_chunk_gen_fraction = 0.1f;
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ChunkUpdateList new_chunks;
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for (auto& pos : need_gen_chunks_pos) {
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new_chunks.push_back({pos, Chunk(*this, pos)});
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@@ -295,7 +297,7 @@ void World::gen_chunks_internal() {
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for (auto& [pos, chunk] : new_chunks) {
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chunk.gen_phase_one();
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}
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m_chunk_gen_fraction = 0.2f;
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std::array<const Chunk*, 4> neighbor_chunks;
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for (auto& [pos, chunks] : new_chunks) {
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for (int i = 0; i < 4; i++) {
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@@ -310,10 +312,11 @@ void World::gen_chunks_internal() {
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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m_chunk_gen_fraction = 0.3f;
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_three();
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}
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m_chunk_gen_fraction = 0.4f;
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std::array<std::optional<HeightMapArray>, 4> neighbor_chunk_heightmap;
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for (auto& [pos, chunks] : new_chunks) {
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{
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@@ -330,12 +333,12 @@ void World::gen_chunks_internal() {
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap);
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}
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m_chunk_gen_fraction = 0.5f;
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_five();
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chunks.gen_phase_six();
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}
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m_chunk_gen_fraction = 0.6f;
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for (auto& [pos, chunk] : new_chunks) {
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for (int i = 0; i < 4; i++) {
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auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
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@@ -347,8 +350,9 @@ void World::gen_chunks_internal() {
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}
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chunk.gen_vertex_data(neighbor_block);
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}
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m_chunk_gen_fraction = 0.7f;
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build_neighbor_context_for_affected_neighbors(affected_neighbor, new_chunks_neighbor);
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m_chunk_gen_fraction = 0.8f;
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for (auto& [pos, chunk] : affected_neighbor) {
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for (int i = 0; i < 4; i++) {
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auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
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@@ -361,7 +365,7 @@ void World::gen_chunks_internal() {
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chunk->gen_vertex_data(neighbor_block);
|
||||
chunk->need_upload();
|
||||
}
|
||||
|
||||
m_chunk_gen_fraction = 0.9f;
|
||||
{
|
||||
std::lock_guard lk(m_new_chunk_queue_mutex);
|
||||
for (auto& x : new_chunks) {
|
||||
@@ -369,7 +373,7 @@ void World::gen_chunks_internal() {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_chunk_gen_fraction = 1.0f;
|
||||
}
|
||||
|
||||
void World::sync_player_pos(glm::vec3& player_pos) {
|
||||
@@ -690,9 +694,19 @@ void World::rebuild_world() {
|
||||
need_gen();
|
||||
|
||||
m_is_rebuilding = false;
|
||||
for (auto& player : m_players) {
|
||||
player.second.set_player_pos({0.0f, 255.0f, 0.0f});
|
||||
|
||||
}
|
||||
|
||||
float World::chunk_gen_fraction() const {
|
||||
return m_chunk_gen_fraction.load();
|
||||
}
|
||||
|
||||
int World::rendering_distance() const {
|
||||
return m_rendering_distance.load();
|
||||
}
|
||||
|
||||
void World::rendering_distance(int rendering_distance) {
|
||||
m_rendering_distance = rendering_distance;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user