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https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
fix: resolve transparency rendering issues
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@@ -66,62 +66,6 @@ int Chunk::get_index(const glm::vec3& pos) {
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return Chunk::get_index(pos.x, pos.y, pos.z);
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}
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// this is thread-unsafe!
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void Chunk::gen_vertex_data() {
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m_vertexs_data.clear();
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static const glm::ivec3 DIR[6] = {
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{0,0,1},{1,0,0},{0,0,-1},{-1,0,0},{0,1,0},{0,-1,0}
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};
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for (int x = 0; x < SIZE_X; x++) {
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for (int y = 0; y < SIZE_Y; y++) {
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for (int z = 0; z < SIZE_Z; z++) {
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int world_x = x + m_chunk_pos.x * CHUCK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUCK_SIZE;
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int world_y = y;
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int id = m_blocks[get_index(x, y, z)];
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// air
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if (id == 0) {
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continue;
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}
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for (int face = 0; face < 6; face++) {
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int nx = x + DIR[face].x;
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int ny = y + DIR[face].y;
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int nz = z + DIR[face].z;
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bool neighbor_soild = false;
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if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y || nz < 0 || nz>= SIZE_Z) {
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neighbor_soild = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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} else {
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if (m_blocks[get_index(nx, ny, nz)] != 0) {
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neighbor_soild = true;
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}
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}
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if (neighbor_soild) {
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continue;
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}
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for (int i = 0; i < 6; i++) {
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Vertex vex = {
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VERTICES_POS[face][i][0] + (float)world_x * 1.0f,
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VERTICES_POS[face][i][1] + (float)world_y * 1.0f,
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VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
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TEX_COORDS[face][i][0],
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TEX_COORDS[face][i][1],
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static_cast<float>(id * 6 + face)
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};
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m_vertexs_data.emplace_back(vex);
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}
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}
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}
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}
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}
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}
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void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neighbor_block) {
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m_vertexs_data.clear();
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@@ -135,16 +79,17 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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int world_x = x + m_chunk_pos.x * CHUCK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUCK_SIZE;
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int world_y = y;
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int id = m_blocks[get_index(x, y, z)];
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int cur_id = m_blocks[get_index(x, y, z)];
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// air
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if (id == 0) {
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if (cur_id == 0) {
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continue;
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}
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for (int face = 0; face < 6; face++) {
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int nx = x + DIR[face].x;
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int ny = y + DIR[face].y;
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int nz = z + DIR[face].z;
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bool neighbor_soild = false;
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bool neighbor_cull = false;
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if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y || nz < 0 || nz>= SIZE_Z) {
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@@ -154,7 +99,7 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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auto [neighbor_x, neighbor_z] = World::chunk_pos(world_nx, world_nz);
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auto is_block = [&](const std::vector<uint8_t>* chunk_blocks){
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auto is_cull = [&](const std::vector<uint8_t>* chunk_blocks){
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if (chunk_blocks == nullptr) {
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return false;
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}
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@@ -173,30 +118,42 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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return false;
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}
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auto id = (*chunk_blocks)[idx];
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if (id == 0) {
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return false;
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if (is_in_transparent_map(id)) {
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if (id == cur_id) {
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return true;
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} else {
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return false;
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}
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} else {
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return true;
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}
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};
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if (m_chunk_pos.x + 1 == neighbor_x) {
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neighbor_soild = is_block(neighbor_block[0]);
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neighbor_cull = is_cull(neighbor_block[0]);
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} else if (m_chunk_pos.x - 1 == neighbor_x) {
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neighbor_soild = is_block(neighbor_block[1]);
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neighbor_cull = is_cull(neighbor_block[1]);
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} else if (m_chunk_pos.z + 1 == neighbor_z) {
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neighbor_soild = is_block(neighbor_block[2]);
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neighbor_cull = is_cull(neighbor_block[2]);
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} else if (m_chunk_pos.z - 1 == neighbor_z) {
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neighbor_soild = is_block(neighbor_block[3]);
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neighbor_cull = is_cull(neighbor_block[3]);
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}
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//neighbor_soild = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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//neighbor_cull = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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} else {
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if (m_blocks[get_index(nx, ny, nz)] != 0) {
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neighbor_soild = true;
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auto id = m_blocks[get_index(nx, ny, nz)];
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if (!is_in_transparent_map(id)) {
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neighbor_cull = true;
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} else {
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if (id == cur_id) {
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neighbor_cull = true;
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} else {
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neighbor_cull = false;
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}
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}
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}
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if (neighbor_soild) {
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if (neighbor_cull) {
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continue;
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}
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for (int i = 0; i < 6; i++) {
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@@ -206,7 +163,7 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
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TEX_COORDS[face][i][0],
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TEX_COORDS[face][i][1],
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static_cast<float>(id * 6 + face)
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static_cast<float>(cur_id * 6 + face)
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};
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m_vertexs_data.emplace_back(vex);
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