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fix: resolve transparency rendering issues
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@@ -1,23 +1,11 @@
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#include <Cubed/config.hpp>
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#include <Cubed/map_table.hpp>
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#include <Cubed/gameplay/block.hpp>
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#include <Cubed/tools/cubed_assert.hpp>
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#include <Cubed/tools/cubed_hash.hpp>
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#include <array>
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std::unordered_map<unsigned, std::string> MapTable::id_to_name_map;
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std::unordered_map<size_t, unsigned> MapTable::name_to_id_map;
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constexpr std::array<std::string_view, MAX_BLOCK_NUM> BLOCK_REISTER{
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"air",
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"grass_block",
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"dirt",
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"stone",
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"sand",
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"log",
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"leaf"
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};
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const std::string& MapTable::get_name_from_id(unsigned id) {
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auto it = id_to_name_map.find(id);
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