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https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
fix: resolve transparency rendering issues
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@@ -8,5 +8,8 @@ layout (binding = 0) uniform sampler2DArray samp;
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void main(void) {
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color = texture(samp, vec3(tc, tex_layer));
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if (color.a < 0.5) {
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discard;
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}
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//color = varyingColor;
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}
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@@ -66,62 +66,6 @@ int Chunk::get_index(const glm::vec3& pos) {
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return Chunk::get_index(pos.x, pos.y, pos.z);
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}
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// this is thread-unsafe!
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void Chunk::gen_vertex_data() {
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m_vertexs_data.clear();
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static const glm::ivec3 DIR[6] = {
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{0,0,1},{1,0,0},{0,0,-1},{-1,0,0},{0,1,0},{0,-1,0}
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};
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for (int x = 0; x < SIZE_X; x++) {
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for (int y = 0; y < SIZE_Y; y++) {
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for (int z = 0; z < SIZE_Z; z++) {
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int world_x = x + m_chunk_pos.x * CHUCK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUCK_SIZE;
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int world_y = y;
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int id = m_blocks[get_index(x, y, z)];
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// air
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if (id == 0) {
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continue;
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}
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for (int face = 0; face < 6; face++) {
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int nx = x + DIR[face].x;
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int ny = y + DIR[face].y;
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int nz = z + DIR[face].z;
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bool neighbor_soild = false;
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if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y || nz < 0 || nz>= SIZE_Z) {
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neighbor_soild = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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} else {
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if (m_blocks[get_index(nx, ny, nz)] != 0) {
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neighbor_soild = true;
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}
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}
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if (neighbor_soild) {
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continue;
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}
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for (int i = 0; i < 6; i++) {
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Vertex vex = {
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VERTICES_POS[face][i][0] + (float)world_x * 1.0f,
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VERTICES_POS[face][i][1] + (float)world_y * 1.0f,
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VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
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TEX_COORDS[face][i][0],
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TEX_COORDS[face][i][1],
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static_cast<float>(id * 6 + face)
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};
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m_vertexs_data.emplace_back(vex);
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}
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}
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}
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}
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}
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}
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void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neighbor_block) {
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m_vertexs_data.clear();
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@@ -135,16 +79,17 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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int world_x = x + m_chunk_pos.x * CHUCK_SIZE;
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int world_z = z + m_chunk_pos.z * CHUCK_SIZE;
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int world_y = y;
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int id = m_blocks[get_index(x, y, z)];
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int cur_id = m_blocks[get_index(x, y, z)];
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// air
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if (id == 0) {
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if (cur_id == 0) {
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continue;
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}
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for (int face = 0; face < 6; face++) {
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int nx = x + DIR[face].x;
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int ny = y + DIR[face].y;
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int nz = z + DIR[face].z;
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bool neighbor_soild = false;
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bool neighbor_cull = false;
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if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y || nz < 0 || nz>= SIZE_Z) {
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@@ -154,7 +99,7 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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auto [neighbor_x, neighbor_z] = World::chunk_pos(world_nx, world_nz);
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auto is_block = [&](const std::vector<uint8_t>* chunk_blocks){
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auto is_cull = [&](const std::vector<uint8_t>* chunk_blocks){
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if (chunk_blocks == nullptr) {
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return false;
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}
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@@ -173,30 +118,42 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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return false;
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}
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auto id = (*chunk_blocks)[idx];
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if (id == 0) {
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if (is_in_transparent_map(id)) {
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if (id == cur_id) {
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return true;
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} else {
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return false;
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}
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} else {
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return true;
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}
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};
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if (m_chunk_pos.x + 1 == neighbor_x) {
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neighbor_soild = is_block(neighbor_block[0]);
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neighbor_cull = is_cull(neighbor_block[0]);
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} else if (m_chunk_pos.x - 1 == neighbor_x) {
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neighbor_soild = is_block(neighbor_block[1]);
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neighbor_cull = is_cull(neighbor_block[1]);
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} else if (m_chunk_pos.z + 1 == neighbor_z) {
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neighbor_soild = is_block(neighbor_block[2]);
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neighbor_cull = is_cull(neighbor_block[2]);
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} else if (m_chunk_pos.z - 1 == neighbor_z) {
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neighbor_soild = is_block(neighbor_block[3]);
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neighbor_cull = is_cull(neighbor_block[3]);
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}
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//neighbor_soild = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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//neighbor_cull = m_world.is_block(glm::ivec3(world_x, world_y, world_z) + DIR[face]);
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} else {
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if (m_blocks[get_index(nx, ny, nz)] != 0) {
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neighbor_soild = true;
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auto id = m_blocks[get_index(nx, ny, nz)];
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if (!is_in_transparent_map(id)) {
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neighbor_cull = true;
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} else {
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if (id == cur_id) {
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neighbor_cull = true;
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} else {
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neighbor_cull = false;
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}
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}
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}
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if (neighbor_soild) {
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if (neighbor_cull) {
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continue;
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}
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for (int i = 0; i < 6; i++) {
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@@ -206,7 +163,7 @@ void Chunk::gen_vertex_data(const std::vector<const std::vector<uint8_t>*>& neig
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VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
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TEX_COORDS[face][i][0],
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TEX_COORDS[face][i][1],
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static_cast<float>(id * 6 + face)
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static_cast<float>(cur_id * 6 + face)
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};
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m_vertexs_data.emplace_back(vex);
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@@ -9,6 +9,10 @@
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#include <unordered_set>
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static constexpr ChunkPos CHUNK_DIR[] {
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{1, 0}, {-1, 0}, {0, 1}, {0, -1}
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};
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World::World() {
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}
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@@ -29,44 +33,7 @@ bool World::can_move(const AABB& player_box) const{
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return true;
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}
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/*
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const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) {
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auto [chunk_x, chunk_z] = chunk_pos(world_x, world_z);
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//Logger::info("Chunk PosX : {} Chuch PosZ : {}", chunk_x, chunk_z);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk not find");
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const auto& chunk_blocks = it->second.get_chunk_blocks();
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUCK_SIZE;
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z = world_z - chunk_z * CHUCK_SIZE;
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//BlockRenderData m_block_render_data;
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// block id
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m_block_render_data.block_id = chunk_blocks[Chunk::get_index(x, y, z)];
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if (m_block_render_data.block_id == 0) {
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return m_block_render_data;
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}
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// draw_face
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m_block_render_data.draw_face.assign(6, true);
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static const std::vector<glm::ivec3> DIR = {
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glm::ivec3(0, 0, 1),
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glm::ivec3(1, 0, 0),
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glm::ivec3(0 ,0, -1),
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glm::ivec3(-1, 0, 0),
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glm::ivec3(0, 1, 0),
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glm::ivec3(0, -1, 0)
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};
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glm::ivec3 world_pos = glm::ivec3(world_x, world_y, world_z);
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for (int i = 0; i < 6; i++) {
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if (is_block(world_pos + DIR[i])) {
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m_block_render_data.draw_face[i] = false;
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}
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}
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return m_block_render_data;
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}
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*/
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const std::optional<LookBlock>& World::get_look_block_pos(const std::string& name) const{
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static std::optional<LookBlock> null_look_block = std::nullopt;
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auto it = m_players.find(HASH::str(name));
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@@ -119,10 +86,20 @@ void World::init_world() {
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}
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// After block gen fininshed
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std::vector<const std::vector<uint8_t>*> neighbor_block(4);
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for (auto& [pos, chunk] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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auto it = m_chunks.find(pos + CHUNK_DIR[i]);
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if (it != m_chunks.end()) {
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neighbor_block[i] = &(it->second.get_chunk_blocks());
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} else {
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neighbor_block[i] = nullptr;
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}
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}
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chunk.gen_vertex_data(neighbor_block);
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}
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.gen_vertex_data();
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chunk.upload_to_gpu();
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}
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@@ -230,10 +207,6 @@ void World::gen_chunks_internal() {
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new_chunks.push_back({pos, Chunk(*this, pos)});
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}
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static const ChunkPos CHUNK_DIR[] {
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{1, 0}, {-1, 0}, {0, 1}, {0, -1}
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};
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std::unordered_map<ChunkPos, const Chunk&, ChunkPos::Hash> neighbor;
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{
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@@ -454,7 +427,16 @@ void World::update(float delta_time) {
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for (auto& [pos, chunk] : m_chunks) {
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if (chunk.is_dirty()) {
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// the curial fator influence
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chunk.gen_vertex_data();
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std::vector<const std::vector<uint8_t>*> neighbor_block(4);
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for (int i = 0; i < 4; i++) {
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auto it = m_chunks.find(pos + CHUNK_DIR[i]);
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if (it != m_chunks.end()) {
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neighbor_block[i] = &(it->second.get_chunk_blocks());
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} else {
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neighbor_block[i] = nullptr;
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}
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}
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chunk.gen_vertex_data(neighbor_block);
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chunk.upload_to_gpu();
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}
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if (!chunk.is_dirty()) {
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@@ -1,23 +1,11 @@
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#include <Cubed/config.hpp>
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#include <Cubed/map_table.hpp>
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#include <Cubed/gameplay/block.hpp>
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#include <Cubed/tools/cubed_assert.hpp>
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#include <Cubed/tools/cubed_hash.hpp>
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#include <array>
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std::unordered_map<unsigned, std::string> MapTable::id_to_name_map;
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std::unordered_map<size_t, unsigned> MapTable::name_to_id_map;
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constexpr std::array<std::string_view, MAX_BLOCK_NUM> BLOCK_REISTER{
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"air",
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"grass_block",
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"dirt",
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"stone",
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"sand",
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"log",
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"leaf"
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};
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const std::string& MapTable::get_name_from_id(unsigned id) {
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auto it = id_to_name_map.find(id);
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