mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor(scene): dispatch events via typed handlers and move pause toggle to WorldScene
This commit is contained in:
@@ -20,5 +20,20 @@ public:
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virtual bool handle_event(const Event& e) = 0;
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virtual void on_enter() {};
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virtual void on_leave() {};
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protected:
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virtual bool handle_mouse_move_event(const MouseMoveEvent&) {
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return false;
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}
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virtual bool handle_mouse_button_event(const MouseButtonEvent&) {
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return false;
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}
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virtual bool handle_window_resize_event(const WindowResizeEvent&) {
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return false;
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}
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virtual bool handle_mouse_wheel_event(const MouseWheelEvent&) {
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return false;
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}
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virtual bool handle_key_event(const KeyEvent&) { return false; }
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};
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} // namespace Cubed
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@@ -33,6 +33,12 @@ public:
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void set_pause(bool pause);
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private:
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bool handle_mouse_move_event(const MouseMoveEvent& e) override;
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bool handle_mouse_button_event(const MouseButtonEvent& e) override;
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bool handle_window_resize_event(const WindowResizeEvent& e) override;
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bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
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bool handle_key_event(const KeyEvent& e) override;
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SceneManager& m_scene_manager;
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DevPanel m_dev_panel;
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Camera m_camera;
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@@ -14,7 +14,5 @@ public:
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private:
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WorldScene& m_scene;
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bool handle_key_event(const KeyEvent& e) override;
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};
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} // namespace Cubed
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@@ -21,13 +21,14 @@ public:
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virtual Widget* get_widget(std::string name);
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protected:
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std::unique_ptr<Widget> m_root_widget;
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std::unordered_map<std::string, Widget*> m_widgets;
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virtual bool handle_mouse_move_event(const MouseMoveEvent& e);
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virtual bool handle_mouse_button_event(const MouseButtonEvent& e);
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virtual bool handle_window_resize_event(const WindowResizeEvent& e);
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virtual bool handle_mouse_wheel_event(const MouseWheelEvent& e);
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virtual bool handle_key_event(const KeyEvent& e);
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protected:
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std::unique_ptr<Widget> m_root_widget;
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std::unordered_map<std::string, Widget*> m_widgets;
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};
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} // namespace Cubed
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@@ -4,7 +4,6 @@
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#include "Cubed/config.hpp"
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#include "Cubed/debug_collector.hpp"
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#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/scene/world_scene.hpp"
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namespace {} // namespace
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@@ -584,11 +583,6 @@ bool ClientPlayer::handle_mouse_button_event(const MouseButtonEvent& e) {
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bool ClientPlayer::handle_key_event(const KeyEvent& e) {
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if (e.key == Key::ESCAPE && e.action == KeyAction::PRESS) {
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m_world.world_scene().set_pause(true);
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return true;
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}
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if (update_player_move_state(e.key, e.action)) {
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return true;
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}
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@@ -56,25 +56,41 @@ void WorldScene::render(Renderer& renderer) {
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}
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}
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bool WorldScene::handle_event(const Event& e) {
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return std::visit(
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Overloaded{[this](const MouseMoveEvent& e) {
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if (handle_mouse_move_event(e)) {
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return true;
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}
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return false;
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},
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[this](const MouseButtonEvent& e) {
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if (handle_mouse_button_event(e)) {
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return true;
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}
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return false;
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},
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[this](const MouseWheelEvent& e) {
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if (handle_mouse_wheel_event(e)) {
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return true;
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}
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return false;
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},
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[this](const KeyEvent& e) {
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if (handle_key_event(e)) {
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return true;
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}
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return false;
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},
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[](const TextInputEvent&) { return false; },
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[this](const WindowResizeEvent& e) {
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handle_window_resize_event(e);
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return false;
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},
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[](const FrameBufferResizeEvent&) { return false; }
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return true;
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}
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} else {
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if (m_ui_manager.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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}
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return false;
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},
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e);
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}
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void WorldScene::on_enter() {
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@@ -109,6 +125,109 @@ void WorldScene::on_leave() {
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}
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}
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bool WorldScene::handle_mouse_move_event(const MouseMoveEvent& e) {
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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}
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} else {
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if (m_ui_manager.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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}
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return false;
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}
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bool WorldScene::handle_mouse_button_event(const MouseButtonEvent& e) {
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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}
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} else {
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if (m_ui_manager.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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}
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return false;
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}
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bool WorldScene::handle_window_resize_event(const WindowResizeEvent& e) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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}
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if (m_ui_manager.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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return false;
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}
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bool WorldScene::handle_mouse_wheel_event(const MouseWheelEvent& e) {
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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}
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} else {
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if (m_ui_manager.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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}
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return false;
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}
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bool WorldScene::handle_key_event(const KeyEvent& e) {
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if (e.key == Key::ESCAPE && e.action == KeyAction::PRESS) {
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bool pasued = pause();
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pasued = !pasued;
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set_pause(pasued);
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return true;
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}
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if (m_paused) {
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if (m_pasue_menu.handle_event(e)) {
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return true;
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}
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} else {
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if (m_ui_manager.handle_event(e)) {
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return true;
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}
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if (m_camera.handle_event(e)) {
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return true;
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}
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// world event needs to be processed last
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if (m_client_world.handle_event(e)) {
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return true;
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}
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}
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return false;
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}
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Camera& WorldScene::camera() { return m_camera; }
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SceneManager& WorldScene::scene_manager() { return m_scene_manager; }
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ClientWorld& WorldScene::client_world() { return m_client_world; }
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@@ -30,12 +30,4 @@ void PauseMenuUIManager::init() {
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m_root_widget = std::move(rect);
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}
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bool PauseMenuUIManager::handle_key_event(const KeyEvent& e) {
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if (e.key == Key::ESCAPE && e.action == KeyAction::PRESS) {
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m_scene.set_pause(false);
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return true;
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}
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return UIManager::handle_key_event(e);
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}
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} // namespace Cubed
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