mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
perf:greedy meshing (#23)
* feat(gameplay): implement greedy meshing for chunk generation Replace the per-face vertex generation with a greedy meshing algorithm that merges adjacent faces of the same block type into larger quads. Introduce `FaceKey` struct and helper functions (`axis_dir_to_face`, `get_block_safe`, `is_face_culled`, `choose_buf`) to support the new algorithm. Comment out the old `gen_vertices` implementation. In texture management, rename `m_pbr_texture_array` to `m_normal_texture_array` to reflect its actual usage, and set texture wrap mode to `GL_REPEAT` for both the block and normal texture arrays. * fix(primitive_data): correct back face texture coordinates and tangents * fix(texture-manager): correct texture deletion and refactor reload Make hot_reload private and add public need_reload method. Update UI to call need_reload instead of hot_reload. Fix incorrect use of glDeleteBuffers for normal texture array by using glDeleteTextures.
This commit is contained in:
@@ -430,7 +430,7 @@ void DevPanel::show_settings_tab_item() {
|
||||
}
|
||||
if (ImGui::Button("ReloadTexture")) {
|
||||
Config::get().set("texture.aniso", m_config.aniso);
|
||||
m_app.texture_manager().hot_reload();
|
||||
m_app.texture_manager().need_reload();
|
||||
m_config.is_reload = true;
|
||||
}
|
||||
if (!m_config.is_reload) {
|
||||
|
||||
Reference in New Issue
Block a user