mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
refactor: chunk interpolate (#6)
* refactor: rewrite blend_heightmap_boundaries * refactor: init_world * fix: unnatural biome boundary transition
This commit is contained in:
@@ -16,8 +16,8 @@ void ForestBuilder::build_blocks() {
|
||||
auto& m_chunk = m_chunk_generator.chunk();
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
auto& m_heightmap = m_chunk.heightmap();
|
||||
for (int x = 0; x < CHUCK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUCK_SIZE; z++) {
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int z = 0; z < CHUNK_SIZE; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
for (int y = 5; y < height - 5; y++) {
|
||||
m_blocks[Chunk::get_index(x, y, z)] = 3;
|
||||
@@ -49,20 +49,7 @@ void ForestBuilder::build_vegetation() {
|
||||
}
|
||||
}
|
||||
}
|
||||
auto& m_blocks = m_chunk.blocks();
|
||||
if (m_chunk_generator.neighbor_river()) {
|
||||
for (int x = 0; x < SIZE_X; x++) {
|
||||
for (int z = 0; z < SIZE_Z; z++) {
|
||||
int height = static_cast<int>(m_heightmap[x][z]);
|
||||
if (height >= SEA_LEVEL) {
|
||||
continue;
|
||||
}
|
||||
for (int y = height + 1; y < SEA_LEVEL; y++) {
|
||||
m_blocks[Chunk::get_index(x, y, z)] = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fill_water();
|
||||
}
|
||||
|
||||
ChunkGenerator& ForestBuilder::get_chunk_generator() {
|
||||
|
||||
Reference in New Issue
Block a user