mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
refactor: chunk interpolate (#6)
* refactor: rewrite blend_heightmap_boundaries * refactor: init_world * fix: unnatural biome boundary transition
This commit is contained in:
@@ -11,8 +11,6 @@
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namespace Cubed {
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static constexpr ChunkPos CHUNK_DIR[]{{1, 0}, {-1, 0}, {0, 1}, {0, -1}};
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struct ChunkRenderData {
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std::array<const std::vector<uint8_t>*, 4> neighbor_block;
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Chunk* chunk;
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@@ -67,18 +65,8 @@ Player& World::get_player(const std::string& name) {
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}
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void World::init_world() {
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m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE);
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m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
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auto t1 = std::chrono::system_clock::now();
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for (int s = 0; s < PRE_LOAD_DISTANCE; s++) {
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for (int t = 0; t < PRE_LOAD_DISTANCE; t++) {
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int ns = s - PRE_LOAD_DISTANCE / 2;
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int nt = t - PRE_LOAD_DISTANCE / 2;
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ChunkPos pos{ns, nt};
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m_chunks.emplace(pos, Chunk(*this, pos));
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}
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}
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Logger::info("Max Support Thread is {}",
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std::thread::hardware_concurrency());
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@@ -93,95 +81,162 @@ void World::init_world() {
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start_gen_thread();
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hot_reload();
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}
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/*
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void World::init_chunks() {
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std::vector<Chunk*> chunk_ptrs;
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chunk_ptrs.reserve(m_chunks.size());
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for (auto& [pos, chunk] : m_chunks) {
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chunk_ptrs.push_back(&chunk);
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}
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std::for_each(std::execution::par, chunk_ptrs.begin(), chunk_ptrs.end(),
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[](auto& chunk){ chunk->init_chunk();
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});
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std::atomic<int> sync{0};
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sync.store(1, std::memory_order_release);
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sync.load(std::memory_order_acquire);
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std::vector<ChunkRenderData> pending_gen_data;
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pending_gen_data.reserve(m_chunks.size());
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for (auto& [pos, chunk] : m_chunks) {
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ChunkRenderData data;
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data.chunk = &chunk;
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for (int i = 0; i < 4; i++) {
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auto it = m_chunks.find(pos + CHUNK_DIR[i]);
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if (it != m_chunks.end()) {
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data.neighbor_block[i] = &(it->second.get_chunk_blocks());
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} else {
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data.neighbor_block[i] = nullptr;
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int dis_x = PRE_LOAD_DISTANCE;
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int dis_z = PRE_LOAD_DISTANCE;
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for (int x = 0; x < dis_x; x++) {
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for (int z = 0; z < dis_z; z++) {
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int nx = x - dis_x / 2;
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int nz = z - dis_z / 2;
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ChunkPos pos{nx, nz};
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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m_chunks.emplace(pos, Chunk(*this, pos));
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}
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}
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pending_gen_data.emplace_back(std::move(data));
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}
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std::for_each(std::execution::par, pending_gen_data.begin(),
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pending_gen_data.end(), [](ChunkRenderData& data){ if(!data.chunk) { return ;
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ChunkHashMap temp_neighbor;
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for (int x = 0; x < dis_x + 2; x++) {
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for (int z = 0; z < dis_z + 2; z++) {
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int nx = x - (dis_x + 2) / 2;
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int nz = z - (dis_z + 2) / 2;
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ChunkPos pos{nx, nz};
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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auto it = temp_neighbor.find(pos);
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if (it == temp_neighbor.end()) {
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temp_neighbor.emplace(pos, Chunk(*this, pos));
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}
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}
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}
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data.chunk->gen_vertex_data(data.neighbor_block);
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});
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.upload_to_gpu();
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}
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}
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*/
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void World::init_chunks() {
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_one();
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}
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std::array<const Chunk*, 4> neighbor_chunks;
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for (auto& [pos, chunks] : temp_neighbor) {
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chunks.gen_phase_one();
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}
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std::array<const Chunk*, 8> neighbor_chunks;
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for (auto& [pos, chunks] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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neighbor_chunks[i] = nullptr;
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auto it = temp_neighbor.find(neighbor_pos);
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if (it == temp_neighbor.end()) {
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neighbor_chunks[i] = nullptr;
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ASSERT_MSG(false, "Neighbor Chunk is nullptr");
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} else {
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neighbor_chunks[i] = &it->second;
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}
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continue;
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}
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neighbor_chunks[i] = &it->second;
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_three();
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}
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std::array<std::optional<HeightMapArray>, 4> neighbor_chunk_heightmap;
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for (auto& [pos, chunks] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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for (auto& [pos, chunks] : temp_neighbor) {
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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auto it = temp_neighbor.find(neighbor_pos);
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if (it == temp_neighbor.end()) {
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neighbor_chunks[i] = nullptr;
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} else {
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neighbor_chunks[i] = &it->second;
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}
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second.get_heightmap();
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neighbor_chunks[i] = &it->second;
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_three();
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}
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for (auto& [pos, chunks] : temp_neighbor) {
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chunks.gen_phase_three();
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}
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for (int i = 0; i < 4; i++) {
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for (auto& [pos, chunks] : temp_neighbor) {
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std::array<std::optional<HeightMapArray>, 8>
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neighbor_chunk_heightmap;
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std::array<BiomeType, 8> neighbor_biome;
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for (int i = 0; i < 4; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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auto it = temp_neighbor.find(neighbor_pos);
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if (it == temp_neighbor.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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neighbor_biome[i] = BiomeType::NONE;
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} else {
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neighbor_chunk_heightmap[i] =
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it->second.get_heightmap();
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neighbor_biome[i] = it->second.biome();
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}
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second.get_heightmap();
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neighbor_biome[i] = it->second.biome();
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap, neighbor_biome);
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}
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for (auto& [pos, chunks] : m_chunks) {
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std::array<std::optional<HeightMapArray>, 8>
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neighbor_chunk_heightmap;
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std::array<BiomeType, 8> neighbor_biome;
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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auto it = temp_neighbor.find(neighbor_pos);
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if (it == temp_neighbor.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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neighbor_biome[i] = BiomeType::NONE;
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ASSERT_MSG(false, "Neighbor Chunk is nullptr");
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} else {
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neighbor_chunk_heightmap[i] =
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it->second.get_heightmap();
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neighbor_biome[i] = it->second.biome();
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}
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second.get_heightmap();
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neighbor_biome[i] = it->second.biome();
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap, neighbor_biome);
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap);
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}
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_five();
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}
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for (auto& [pos, chunks] : temp_neighbor) {
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chunks.gen_phase_five();
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}
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std::array<std::optional<std::vector<uint8_t>>, 4> neighbor_block;
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for (auto& [pos, chunks] : m_chunks) {
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for (int i = 0; i < 4; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = m_chunks.find(neighbor_pos);
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if (it == m_chunks.end()) {
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neighbor_block[i] = std::nullopt;
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auto it = temp_neighbor.find(neighbor_pos);
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if (it == temp_neighbor.end()) {
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neighbor_block[i] = std::nullopt;
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ASSERT_MSG(false, "Neighbor Chunk is nullptr");
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} else {
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neighbor_block[i] = it->second.get_chunk_blocks();
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}
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continue;
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}
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neighbor_block[i] = it->second.get_chunk_blocks();
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@@ -191,6 +246,7 @@ void World::init_chunks() {
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for (auto& [pos, chunks] : m_chunks) {
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chunks.gen_phase_seven();
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}
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std::atomic<int> sync{0};
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sync.store(1, std::memory_order_release);
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sync.load(std::memory_order_acquire);
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@@ -253,16 +309,16 @@ void World::render(const glm::mat4& mvp_matrix) {
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ChunkPos World::chunk_pos(int world_x, int world_z) {
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int chunk_x, chunk_z;
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if (world_x < 0) {
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chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
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chunk_x = (world_x + 1) / CHUNK_SIZE - 1;
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}
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if (world_x >= 0) {
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chunk_x = world_x / CHUCK_SIZE;
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chunk_x = world_x / CHUNK_SIZE;
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}
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if (world_z < 0) {
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chunk_z = (world_z + 1) / CHUCK_SIZE - 1;
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chunk_z = (world_z + 1) / CHUNK_SIZE - 1;
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}
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if (world_z >= 0) {
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chunk_z = world_z / CHUCK_SIZE;
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chunk_z = world_z / CHUNK_SIZE;
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}
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return {chunk_x, chunk_z};
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}
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@@ -292,19 +348,35 @@ void World::gen_chunks_internal() {
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ConstChunkMap new_chunks_neighbor;
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// affected neighbor
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ChunkPtrUpdateList affected_neighbor;
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build_neighbor_context_for_new_chunks(new_chunks_neighbor,
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affected_neighbor, new_chunks);
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std::array<const std::vector<uint8_t>*, 4> neighbor_block;
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ChunkHashMap temp_neighbor;
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build_neighbor_context_for_new_chunks(
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new_chunks_neighbor, affected_neighbor, new_chunks, temp_neighbor);
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Logger::info("Temp neighbor sum {}", temp_neighbor.size());
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// build new chunk, but the neighbor in m_chunks also need to re-build
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for (auto& [pos, chunk] : new_chunks) {
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chunk.gen_phase_one();
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}
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for (auto& [pos, chunk] : temp_neighbor) {
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chunk.gen_phase_one();
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}
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m_chunk_gen_fraction = 0.2f;
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std::array<const Chunk*, 4> neighbor_chunks;
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std::array<const Chunk*, 8> neighbor_chunks;
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for (auto& [pos, chunks] : new_chunks) {
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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neighbor_chunks[i] = nullptr;
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ASSERT_MSG(false, "Cant Find Neighbot");
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continue;
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}
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neighbor_chunks[i] = it->second;
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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for (auto& [pos, chunks] : temp_neighbor) {
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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@@ -319,27 +391,59 @@ void World::gen_chunks_internal() {
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_three();
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}
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for (auto& [pos, chunks] : temp_neighbor) {
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chunks.gen_phase_three();
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}
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m_chunk_gen_fraction = 0.4f;
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std::array<std::optional<HeightMapArray>, 4> neighbor_chunk_heightmap;
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for (auto& [pos, chunks] : new_chunks) {
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{
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for (int i = 0; i < 4; i++) {
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for (auto& [pos, chunks] : temp_neighbor) {
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std::array<std::optional<HeightMapArray>, 8>
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neighbor_chunk_heightmap;
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// std::lock_guard lk(m_chunks_mutex);
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for (int i = 0; i < 4; i++) {
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std::array<BiomeType, 8> neighbor_biome;
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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neighbor_biome[i] = BiomeType::NONE;
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second->get_heightmap();
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neighbor_biome[i] = it->second->biome();
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap, neighbor_biome);
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}
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for (auto& [pos, chunks] : new_chunks) {
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std::array<std::optional<HeightMapArray>, 8>
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neighbor_chunk_heightmap;
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// std::lock_guard lk(m_chunks_mutex);
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std::array<BiomeType, 8> neighbor_biome;
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for (int i = 0; i < 8; i++) {
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auto neighbor_pos = pos + CHUNK_DIR[i];
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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neighbor_chunk_heightmap[i] = std::nullopt;
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neighbor_biome[i] = BiomeType::NONE;
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ASSERT_MSG(false, "Cant Find Neighbot");
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continue;
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}
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neighbor_chunk_heightmap[i] = it->second->get_heightmap();
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neighbor_biome[i] = it->second->biome();
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap, neighbor_biome);
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}
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chunks.gen_phase_four(neighbor_chunk_heightmap);
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}
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m_chunk_gen_fraction = 0.5f;
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_five();
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}
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for (auto& [pos, chunks] : temp_neighbor) {
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chunks.gen_phase_five();
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}
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std::array<std::optional<std::vector<uint8_t>>, 4> neighbor_blocks_data;
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for (auto& [pos, chunks] : new_chunks) {
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{
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@@ -359,7 +463,9 @@ void World::gen_chunks_internal() {
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for (auto& [pos, chunks] : new_chunks) {
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chunks.gen_phase_seven();
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}
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m_chunk_gen_fraction = 0.6f;
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std::array<const std::vector<uint8_t>*, 4> neighbor_block;
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for (auto& [pos, chunk] : new_chunks) {
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for (int i = 0; i < 4; i++) {
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auto it = new_chunks_neighbor.find(pos + CHUNK_DIR[i]);
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@@ -441,7 +547,7 @@ void World::sync_and_collect_missing_chunks(
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void World::build_neighbor_context_for_new_chunks(
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ConstChunkMap& new_chunks_neighbor, ChunkPtrUpdateList& affected_neighbor,
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const ChunkUpdateList& new_chunks) {
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const ChunkUpdateList& new_chunks, ChunkHashMap& temp_neighbor) {
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto& [pos, chunk] : new_chunks) {
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@@ -450,6 +556,8 @@ void World::build_neighbor_context_for_new_chunks(
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if (it != m_chunks.end()) {
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new_chunks_neighbor.insert({it->first, &(it->second)});
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affected_neighbor.push_back({it->first, &(it->second)});
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} else {
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temp_neighbor.emplace(pos + dir, Chunk(*this, pos + dir));
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}
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}
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}
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@@ -457,6 +565,9 @@ void World::build_neighbor_context_for_new_chunks(
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for (auto& [pos, chunk] : new_chunks) {
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new_chunks_neighbor.insert({pos, &chunk});
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}
|
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for (auto& [pos, chunk] : temp_neighbor) {
|
||||
new_chunks_neighbor.insert({pos, &chunk});
|
||||
}
|
||||
}
|
||||
|
||||
void World::build_neighbor_context_for_affected_neighbors(
|
||||
@@ -544,10 +655,10 @@ int World::get_block(const glm::ivec3& block_pos) const {
|
||||
const auto& chunk_blocks = it->second.get_chunk_blocks();
|
||||
int x, y, z;
|
||||
y = block_pos.y;
|
||||
x = block_pos.x - chunk_x * CHUCK_SIZE;
|
||||
z = block_pos.z - chunk_z * CHUCK_SIZE;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUCK_SIZE) {
|
||||
x = block_pos.x - chunk_x * CHUNK_SIZE;
|
||||
z = block_pos.z - chunk_z * CHUNK_SIZE;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
return 0;
|
||||
}
|
||||
return chunk_blocks[Chunk::get_index(x, y, z)];
|
||||
@@ -564,10 +675,10 @@ bool World::is_block(const glm::ivec3& block_pos) const {
|
||||
const auto& chunk_blocks = it->second.get_chunk_blocks();
|
||||
int x, y, z;
|
||||
y = block_pos.y;
|
||||
x = block_pos.x - chunk_x * CHUCK_SIZE;
|
||||
z = block_pos.z - chunk_z * CHUCK_SIZE;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUCK_SIZE) {
|
||||
x = block_pos.x - chunk_x * CHUNK_SIZE;
|
||||
z = block_pos.z - chunk_z * CHUNK_SIZE;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
return false;
|
||||
}
|
||||
auto id = chunk_blocks[Chunk::get_index(x, y, z)];
|
||||
@@ -595,10 +706,10 @@ void World::set_block(const glm::ivec3& block_pos, unsigned id) {
|
||||
|
||||
int x, y, z;
|
||||
y = world_y;
|
||||
x = world_x - chunk_x * CHUCK_SIZE;
|
||||
z = world_z - chunk_z * CHUCK_SIZE;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUCK_SIZE) {
|
||||
x = world_x - chunk_x * CHUNK_SIZE;
|
||||
z = world_z - chunk_z * CHUNK_SIZE;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
|
||||
z >= CHUNK_SIZE) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -677,14 +788,14 @@ void World::update(float delta_time) {
|
||||
}
|
||||
m_render_snapshots.push_back(
|
||||
{chunk.get_vbo(), chunk.get_vertex_sum(),
|
||||
glm::vec3(static_cast<float>(pos.x * CHUCK_SIZE) +
|
||||
static_cast<float>(CHUCK_SIZE / 2),
|
||||
glm::vec3(static_cast<float>(pos.x * CHUNK_SIZE) +
|
||||
static_cast<float>(CHUNK_SIZE / 2),
|
||||
static_cast<float>(WORLD_SIZE_Y / 2),
|
||||
static_cast<float>(pos.z * CHUCK_SIZE) +
|
||||
static_cast<float>(CHUCK_SIZE / 2)),
|
||||
glm::vec3(static_cast<float>(CHUCK_SIZE / 2),
|
||||
static_cast<float>(pos.z * CHUNK_SIZE) +
|
||||
static_cast<float>(CHUNK_SIZE / 2)),
|
||||
glm::vec3(static_cast<float>(CHUNK_SIZE / 2),
|
||||
static_cast<float>(WORLD_SIZE_Y / 2),
|
||||
static_cast<float>(CHUCK_SIZE / 2))});
|
||||
static_cast<float>(CHUNK_SIZE / 2))});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user