diff --git a/src/gameplay/player.cpp b/src/gameplay/player.cpp index df6ba97..204be28 100644 --- a/src/gameplay/player.cpp +++ b/src/gameplay/player.cpp @@ -187,8 +187,7 @@ void Player::update(float delta_time) { glm::ivec3 near_pos = m_look_block->pos + m_look_block->normal; if (!m_world.is_block(near_pos)) { glm::ivec3 p_pos = glm::floor(m_player_pos); - p_pos.y += 1; - if ((near_pos != p_pos) && (near_pos != (p_pos + glm::ivec3(0 ,1, 0)))) { + if ((near_pos != p_pos) && (near_pos != (p_pos + glm::ivec3(0 ,1, 0))) && (near_pos != (p_pos + glm::ivec3(0, 2, 0)))) { m_world.set_block(near_pos, 1); }