refactor: biome build (#5)

* refactor: rename Biome to BiomeType

* feat: add biome builder
This commit is contained in:
zhenyan121
2026-05-02 13:40:46 +08:00
committed by GitHub
parent a63dfa7f47
commit a02bfad639
20 changed files with 563 additions and 164 deletions

View File

@@ -0,0 +1,59 @@
#include "Cubed/gameplay/builders/river_builder.hpp"
#include "Cubed/gameplay/chunk.hpp"
#include "Cubed/gameplay/chunk_generator.hpp"
namespace Cubed {
RiverBuilder::RiverBuilder(ChunkGenerator& chunk_generator)
: m_chunk_generator(chunk_generator) {}
void RiverBuilder::build_biome() {
BiomeBuilder::build_bottom();
build_blocks();
};
void RiverBuilder::build_blocks() {
auto& m_chunk = m_chunk_generator.chunk();
auto& m_blocks = m_chunk.blocks();
auto& m_heightmap = m_chunk.heightmap();
for (int x = 0; x < CHUCK_SIZE; x++) {
for (int z = 0; z < CHUCK_SIZE; z++) {
int height = static_cast<int>(m_heightmap[x][z]);
for (int y = 5; y < height - 5; y++) {
m_blocks[Chunk::get_index(x, y, z)] = 3;
}
for (int y = height - 5; y <= height - 1; y++) {
m_blocks[Chunk::get_index(x, y, z)] = 2;
}
for (int y = height; y <= height; y++) {
if (y >= SEA_LEVEL - 1) {
m_blocks[Chunk::get_index(x, y, z)] = 1;
} else {
m_blocks[Chunk::get_index(x, y, z)] = 2;
}
}
}
}
}
void RiverBuilder::build_vegetation() {
auto& m_chunk = m_chunk_generator.chunk();
auto& m_blocks = m_chunk.blocks();
auto& m_heightmap = m_chunk.heightmap();
for (int x = 0; x < SIZE_X; x++) {
for (int z = 0; z < SIZE_Z; z++) {
int height = static_cast<int>(m_heightmap[x][z]);
if (height >= SEA_LEVEL) {
continue;
}
for (int y = height + 1; y < SEA_LEVEL; y++) {
m_blocks[Chunk::get_index(x, y, z)] = 7;
}
}
}
}
ChunkGenerator& RiverBuilder::get_chunk_generator() {
return m_chunk_generator;
};
} // namespace Cubed