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feat: smooth biome block transition
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@@ -73,8 +73,10 @@ public:
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void gen_phase_four(const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap);
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// Generate Block
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void gen_phase_five();
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// Adjust Block;
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void gen_phase_six(const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block);
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// Generate Structure
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void gen_phase_six();
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void gen_phase_seven();
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//void gen_vertex_data();
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// 0 : (1, 0)
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// 1 : (-1, 0)
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