feat: smooth biome block transition

This commit is contained in:
2026-04-26 11:35:16 +08:00
parent 9402847e89
commit a3eb19e58f
4 changed files with 147 additions and 10 deletions

View File

@@ -377,7 +377,109 @@ void Chunk::gen_phase_five() {
}
void Chunk::gen_phase_six() {
void Chunk::gen_phase_six(const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
constexpr int BLEND_RADIUS = 12;
constexpr int WORLD_HEIGHT = WORLD_SIZE_Y;
// Helper lambda: get top block type from a neighbor's block data at (nx, nz)
auto get_top_block_from_neighbor = [&](const std::vector<uint8_t>& blocks, int nx, int nz) -> uint8_t {
// Search from topmost y downwards for the first non-zero block
for (int y = WORLD_HEIGHT - 1; y >= 0; --y) {
int idx = get_index(nx, y, nz); // linear index: y * area + z * size + x
if (idx >= 0 && idx < static_cast<int>(blocks.size()) && blocks[idx] != 0) {
return blocks[idx];
}
}
return 0; // fallback, should not happen for valid chunks
};
// For each column (x, z)
for (int x = 0; x < CHUCK_SIZE; ++x) {
for (int z = 0; z < CHUCK_SIZE; ++z) {
// Get the current top block type of this column from m_blocks
uint8_t type_self = 0;
int top_y = -1;
top_y = m_heightmap[x][z];
type_self = m_blocks[get_index(x, top_y, z)];
if (top_y == -1) continue; // no block? skip
// Weight map: type -> total weight
std::unordered_map<uint8_t, float> weights;
weights[type_self] = 1.0f; // self weight
// --- Right neighbor (index 0) ---
if (neighbor_block[0] && x >= CHUCK_SIZE - BLEND_RADIUS) {
int dist = (CHUCK_SIZE - 1) - x;
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
t = t * t * (3.0f - 2.0f * t); // smoothstep
if (t > 0.0f) {
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[0], 0, z);
weights[type_neighbor] += t;
}
}
// --- Left neighbor (index 1) ---
if (neighbor_block[1] && x < BLEND_RADIUS) {
int dist = x;
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
t = t * t * (3.0f - 2.0f * t);
if (t > 0.0f) {
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[1], CHUCK_SIZE - 1, z);
weights[type_neighbor] += t;
}
}
// --- Front neighbor (index 2) ---
if (neighbor_block[2] && z >= CHUCK_SIZE - BLEND_RADIUS) {
int dist = (CHUCK_SIZE - 1) - z;
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
t = t * t * (3.0f - 2.0f * t);
if (t > 0.0f) {
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[2], x, 0);
weights[type_neighbor] += t;
}
}
// --- Back neighbor (index 3) ---
if (neighbor_block[3] && z < BLEND_RADIUS) {
int dist = z;
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
t = t * t * (3.0f - 2.0f * t);
if (t > 0.0f) {
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[3], x, CHUCK_SIZE - 1);
weights[type_neighbor] += t;
}
}
// Find type with maximum total weight
uint8_t final_type = type_self;
float max_weight = weights[type_self];
for (const auto& [type, w] : weights) {
if (w > max_weight) {
max_weight = w;
final_type = type;
}
}
// Update the top block if the type changed
if (final_type != type_self) {
m_blocks[get_index(x, top_y, z)] = final_type;
unsigned fill_type = 2;
if (final_type == 1) {
fill_type = 2;
} else if (final_type == 4) {
fill_type = 4;
}
for (int y = top_y - 5; y < top_y; y++) {
m_blocks[get_index(x, y, z)] = fill_type;
}
}
}
}
}
void Chunk::gen_phase_seven() {
if (m_biome == Biome::FOREST) {
std::array<int, SIZE_X> x_arr;
std::iota(x_arr.begin(), x_arr.end(), 0);