mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
feat: smooth biome block transition
This commit is contained in:
@@ -73,8 +73,10 @@ public:
|
||||
void gen_phase_four(const std::array<std::optional<HeightMapArray>, 4>& neighbor_heightmap);
|
||||
// Generate Block
|
||||
void gen_phase_five();
|
||||
// Adjust Block;
|
||||
void gen_phase_six(const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block);
|
||||
// Generate Structure
|
||||
void gen_phase_six();
|
||||
void gen_phase_seven();
|
||||
//void gen_vertex_data();
|
||||
// 0 : (1, 0)
|
||||
// 1 : (-1, 0)
|
||||
|
||||
@@ -23,7 +23,7 @@ static ForestParams forest {
|
||||
Biome::FOREST,
|
||||
{0.5f, 1.0f},
|
||||
{0.5f, 1.0f},
|
||||
{0.004f, 0.012f, 0.022f},
|
||||
{0.004f, 0.010f, 0.020f},
|
||||
{64, 12}
|
||||
},
|
||||
0.1f
|
||||
@@ -93,13 +93,13 @@ Biome get_biome_from_noise(float temp, float humid) {
|
||||
*/
|
||||
Biome get_biome_from_noise(float temp, float humid) {
|
||||
using enum Biome;
|
||||
if (plain.temp.first <= temp && temp <= plain.temp.second && plain.humid.first <= humid && humid <= plain.humid.second) {
|
||||
if (plain.temp.first <= temp && temp < plain.temp.second && plain.humid.first <= humid && humid < plain.humid.second) {
|
||||
return PLAIN;
|
||||
}
|
||||
if (forest.temp.first <= temp && temp <= forest.temp.second && forest.humid.first <= humid && humid <= forest.humid.second) {
|
||||
if (forest.temp.first <= temp && temp < forest.temp.second && forest.humid.first <= humid && humid < forest.humid.second) {
|
||||
return FOREST;
|
||||
}
|
||||
if (desert.temp.first <= temp && temp <= desert.temp.second && desert.humid.first <= humid && humid <= desert.humid.second) {
|
||||
if (desert.temp.first <= temp && temp < desert.temp.second && desert.humid.first <= humid && humid < desert.humid.second) {
|
||||
return DESERT;
|
||||
}
|
||||
if (mountain.temp.first <= temp && temp <= mountain.temp.second && mountain.humid.first <= humid && humid <= mountain.humid.second) {
|
||||
|
||||
@@ -377,7 +377,109 @@ void Chunk::gen_phase_five() {
|
||||
|
||||
}
|
||||
|
||||
void Chunk::gen_phase_six() {
|
||||
void Chunk::gen_phase_six(const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
|
||||
constexpr int BLEND_RADIUS = 12;
|
||||
constexpr int WORLD_HEIGHT = WORLD_SIZE_Y;
|
||||
|
||||
// Helper lambda: get top block type from a neighbor's block data at (nx, nz)
|
||||
auto get_top_block_from_neighbor = [&](const std::vector<uint8_t>& blocks, int nx, int nz) -> uint8_t {
|
||||
// Search from topmost y downwards for the first non-zero block
|
||||
for (int y = WORLD_HEIGHT - 1; y >= 0; --y) {
|
||||
int idx = get_index(nx, y, nz); // linear index: y * area + z * size + x
|
||||
if (idx >= 0 && idx < static_cast<int>(blocks.size()) && blocks[idx] != 0) {
|
||||
return blocks[idx];
|
||||
}
|
||||
}
|
||||
return 0; // fallback, should not happen for valid chunks
|
||||
};
|
||||
|
||||
// For each column (x, z)
|
||||
for (int x = 0; x < CHUCK_SIZE; ++x) {
|
||||
for (int z = 0; z < CHUCK_SIZE; ++z) {
|
||||
// Get the current top block type of this column from m_blocks
|
||||
uint8_t type_self = 0;
|
||||
int top_y = -1;
|
||||
top_y = m_heightmap[x][z];
|
||||
type_self = m_blocks[get_index(x, top_y, z)];
|
||||
|
||||
if (top_y == -1) continue; // no block? skip
|
||||
|
||||
// Weight map: type -> total weight
|
||||
std::unordered_map<uint8_t, float> weights;
|
||||
weights[type_self] = 1.0f; // self weight
|
||||
|
||||
// --- Right neighbor (index 0) ---
|
||||
if (neighbor_block[0] && x >= CHUCK_SIZE - BLEND_RADIUS) {
|
||||
int dist = (CHUCK_SIZE - 1) - x;
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t); // smoothstep
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[0], 0, z);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Left neighbor (index 1) ---
|
||||
if (neighbor_block[1] && x < BLEND_RADIUS) {
|
||||
int dist = x;
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t);
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[1], CHUCK_SIZE - 1, z);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Front neighbor (index 2) ---
|
||||
if (neighbor_block[2] && z >= CHUCK_SIZE - BLEND_RADIUS) {
|
||||
int dist = (CHUCK_SIZE - 1) - z;
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t);
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[2], x, 0);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Back neighbor (index 3) ---
|
||||
if (neighbor_block[3] && z < BLEND_RADIUS) {
|
||||
int dist = z;
|
||||
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
||||
t = t * t * (3.0f - 2.0f * t);
|
||||
if (t > 0.0f) {
|
||||
uint8_t type_neighbor = get_top_block_from_neighbor(*neighbor_block[3], x, CHUCK_SIZE - 1);
|
||||
weights[type_neighbor] += t;
|
||||
}
|
||||
}
|
||||
|
||||
// Find type with maximum total weight
|
||||
uint8_t final_type = type_self;
|
||||
float max_weight = weights[type_self];
|
||||
for (const auto& [type, w] : weights) {
|
||||
if (w > max_weight) {
|
||||
max_weight = w;
|
||||
final_type = type;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the top block if the type changed
|
||||
if (final_type != type_self) {
|
||||
m_blocks[get_index(x, top_y, z)] = final_type;
|
||||
unsigned fill_type = 2;
|
||||
if (final_type == 1) {
|
||||
fill_type = 2;
|
||||
} else if (final_type == 4) {
|
||||
fill_type = 4;
|
||||
}
|
||||
for (int y = top_y - 5; y < top_y; y++) {
|
||||
m_blocks[get_index(x, y, z)] = fill_type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Chunk::gen_phase_seven() {
|
||||
if (m_biome == Biome::FOREST) {
|
||||
std::array<int, SIZE_X> x_arr;
|
||||
std::iota(x_arr.begin(), x_arr.end(), 0);
|
||||
|
||||
@@ -184,9 +184,24 @@ void World::init_chunks() {
|
||||
|
||||
for (auto& [pos, chunks] : m_chunks) {
|
||||
chunks.gen_phase_five();
|
||||
chunks.gen_phase_six();
|
||||
}
|
||||
std::array<std::optional<std::vector<uint8_t>>, 4> neighbor_block;
|
||||
for (auto& [pos, chunks] : m_chunks) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto neighbor_pos = pos + CHUNK_DIR[i];
|
||||
auto it = m_chunks.find(neighbor_pos);
|
||||
if (it == m_chunks.end()) {
|
||||
neighbor_block[i] = std::nullopt;
|
||||
continue;
|
||||
}
|
||||
neighbor_block[i] = it->second.get_chunk_blocks();
|
||||
|
||||
}
|
||||
chunks.gen_phase_six(neighbor_block);
|
||||
}
|
||||
for (auto& [pos, chunks] : m_chunks) {
|
||||
chunks.gen_phase_seven();
|
||||
}
|
||||
std::atomic<int> sync{0};
|
||||
sync.store(1, std::memory_order_release);
|
||||
sync.load(std::memory_order_acquire);
|
||||
@@ -336,7 +351,25 @@ void World::gen_chunks_internal() {
|
||||
m_chunk_gen_fraction = 0.5f;
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
chunks.gen_phase_five();
|
||||
chunks.gen_phase_six();
|
||||
}
|
||||
std::array<std::optional<std::vector<uint8_t>>, 4> neighbor_blocks_data;
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
{
|
||||
//std::lock_guard lk(m_chunks_mutex);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto neighbor_pos = pos + CHUNK_DIR[i];
|
||||
auto it = new_chunks_neighbor.find(neighbor_pos);
|
||||
if (it == new_chunks_neighbor.end()) {
|
||||
neighbor_blocks_data[i] = std::nullopt;
|
||||
continue;
|
||||
}
|
||||
neighbor_blocks_data[i] = it->second->get_chunk_blocks();
|
||||
}
|
||||
}
|
||||
chunks.gen_phase_six(neighbor_blocks_data);
|
||||
}
|
||||
for (auto& [pos, chunks] : new_chunks) {
|
||||
chunks.gen_phase_seven();
|
||||
}
|
||||
m_chunk_gen_fraction = 0.6f;
|
||||
for (auto& [pos, chunk] : new_chunks) {
|
||||
|
||||
Reference in New Issue
Block a user