refactor(client_world): split pending queue into data and upload queues

This commit is contained in:
2026-06-26 11:20:47 +08:00
parent 4631bbe6d6
commit a858774b71
2 changed files with 38 additions and 10 deletions

View File

@@ -64,9 +64,10 @@ private:
mutable std::shared_mutex m_chunks_mutex;
std::mutex m_delete_vbo_mutex;
std::mutex m_delete_vao_mutex;
std::mutex m_pending_queue_mutex;
std::deque<ClientChunk> m_pending_queue;
std::mutex m_pending_upload_queue_mutex;
std::mutex m_pending_chunk_data_queue_mutex;
std::deque<ClientChunk> m_pending_upload_queue;
std::deque<ChunkDataRsp> m_pending_chunk_data_queue;
std::vector<GLuint> m_pending_delete_vbo;
std::vector<GLuint> m_pending_delete_vao;
std::deque<ChunkPos> m_dirty_queue;

View File

@@ -241,6 +241,24 @@ void ClientWorld::client_run(std::stop_token stoken) {
for (auto& x : m_timers) {
x.second.update();
}
// vertex data will genrator in client thread instead of net thread;
std::vector<ChunkDataRsp> temp_data;
{
std::lock_guard lock(m_pending_chunk_data_queue_mutex);
for (auto& x : m_pending_chunk_data_queue) {
temp_data.emplace_back(std::move(x));
}
m_pending_chunk_data_queue.clear();
}
for (auto& x : temp_data) {
ClientChunk chunk{*this};
chunk.receive_chunk(x);
{
std::lock_guard lock(m_pending_upload_queue_mutex);
m_pending_upload_queue.emplace_back(std::move(chunk));
}
}
std::this_thread::sleep_for(milliseconds(DEFAULT_PER_TICK_TIME));
}
}
@@ -317,11 +335,20 @@ void ClientWorld::request_chunk() {
}
void ClientWorld::receive_chunk(const ChunkDataRsp& data) {
ClientChunk chunk{*this};
chunk.receive_chunk(data);
{
std::lock_guard lock(m_pending_queue_mutex);
m_pending_queue.emplace_back(std::move(chunk));
std::lock_guard lock(m_chunks_mutex);
ChunkPos pos{data.pos().x(), data.pos().z()};
if (m_chunks.find(pos) != m_chunks.end()) {
Logger::warn("Chunk {} {} has already in client world", pos.x,
pos.z);
return;
}
}
{
std::lock_guard lock(m_pending_chunk_data_queue_mutex);
m_pending_chunk_data_queue.emplace_back(std::move(data));
}
}
@@ -344,12 +371,12 @@ void ClientWorld::update(float delta_time) {
}
std::vector<ClientChunk> new_chunks;
{
std::lock_guard lock(m_pending_queue_mutex);
for (auto& c : m_pending_queue) {
std::lock_guard lock(m_pending_upload_queue_mutex);
for (auto& c : m_pending_upload_queue) {
// Logger::info("{} {}", c.get_chunk_pos().x, c.get_chunk_pos().z);
new_chunks.emplace_back(std::move(c));
}
m_pending_queue.clear();
m_pending_upload_queue.clear();
}
for (auto& c : new_chunks) {
c.upload_to_gpu();