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feat: add biome boundary blending
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@@ -431,7 +431,6 @@ void ChunkGenerator::generate_terrain_blocks() {
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}
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m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0);
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m_biome_builder->build_biome();
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generate_cave();
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}
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void ChunkGenerator::blend_surface_blocks_borders(
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