mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-04-10 06:14:07 +08:00
fear: add r to gen new chunk
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@@ -1,6 +1,4 @@
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#pragma once
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constexpr int WORLD_SIZE_X = 32;
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constexpr int WORLD_SIZE_Z = 32;
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constexpr int WORLD_SIZE_Y = 256;
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constexpr int MAX_BLOCK_NUM = 2;
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constexpr int MAX_UI_NUM = 1;
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@@ -9,10 +9,18 @@ class Player;
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class World {
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private:
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bool need_gen_chunk = false;
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BlockRenderData m_block_render_data;
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std::unordered_map<ChunkPos , Chunk, ChunkPos::Hash> m_chunks;
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std::unordered_map<std::size_t, Player> m_players;
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std::vector<glm::vec4> m_planes;
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std::pair<int, int> chunk_pos(int world_x, int world_z);
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void gen_chunks();
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public:
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World();
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@@ -25,7 +33,9 @@ public:
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bool is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_extents);
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bool is_block(const glm::ivec3& block_pos) const;
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void need_gen();
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void render(const glm::mat4& mvp_matrix);
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void set_block(const glm::ivec3& pos, unsigned id);
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void update(float delta_time);
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@@ -66,11 +66,17 @@ void App::key_callback(GLFWwindow* window, int key, int scancode, int action, in
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if (action == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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break;
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case GLFW_KEY_F11:
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if (action == GLFW_PRESS) {
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app->m_window.toggle_fullscreen();
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}
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break;
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case GLFW_KEY_R:
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if (action == GLFW_PRESS) {
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app->m_world.need_gen();
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}
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break;
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}
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@@ -4,6 +4,9 @@
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#include <Cubed/tools/cubed_assert.hpp>
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#include <Cubed/tools/cubed_hash.hpp>
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#include <Cubed/tools/math_tools.hpp>
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#include <unordered_set>
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World::World() {
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}
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@@ -20,19 +23,7 @@ bool World::can_move(const AABB& player_box) const{
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}
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const BlockRenderData& World::get_block_render_data(int world_x, int world_y ,int world_z) {
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int chunk_x, chunk_z;
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if (world_x < 0) {
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chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
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}
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if (world_x >= 0) {
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chunk_x = world_x / CHUCK_SIZE;
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}
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if (world_z < 0) {
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chunk_z = (world_z + 1) / CHUCK_SIZE - 1;
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}
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if (world_z >= 0) {
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chunk_z = world_z / CHUCK_SIZE;
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}
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auto [chunk_x, chunk_z] = chunk_pos(world_x, world_z);
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//Logger::info("Chunk PosX : {} Chuch PosZ : {}", chunk_x, chunk_z);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk not find");
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@@ -145,6 +136,84 @@ void World::render(const glm::mat4& mvp_matrix) {
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}
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}
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std::pair<int, int> World::chunk_pos(int world_x, int world_z) {
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int chunk_x, chunk_z;
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if (world_x < 0) {
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chunk_x = (world_x + 1) / CHUCK_SIZE - 1;
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}
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if (world_x >= 0) {
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chunk_x = world_x / CHUCK_SIZE;
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}
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if (world_z < 0) {
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chunk_z = (world_z + 1) / CHUCK_SIZE - 1;
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}
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if (world_z >= 0) {
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chunk_z = world_z / CHUCK_SIZE;
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}
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return {chunk_x, chunk_z};
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}
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void World::gen_chunks() {
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Logger::info("start gen chunks");
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const auto& player = get_player("TestPlayer");
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const auto& player_pos = player.get_player_pos();
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int x = std::floor(player_pos.x);
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int z = std::floor(player_pos.z);
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auto [chunk_x, chunk_z] = chunk_pos(x, z);
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std::unordered_set<ChunkPos, ChunkPos::Hash> cur_chunks;
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std::vector<ChunkPos> pre_gen_chunks;
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cur_chunks.reserve(DISTANCE * DISTANCE);
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int half = DISTANCE / 2;
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for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
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for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
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cur_chunks.emplace(u, v);
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}
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}
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CUBED_ASSERT_MSG(!cur_chunks.empty(), "cur chunks is empty!!");
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Logger::info("Cur Chunk pos gen finish, size {}", cur_chunks.size());
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for (auto it = m_chunks.begin(); it != m_chunks.end(); ) {
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if (cur_chunks.find(it->first) == cur_chunks.end()) {
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it = m_chunks.erase(it);
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} else {
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++it;
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}
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}
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for (auto pos: cur_chunks) {
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auto it = m_chunks.find(pos);
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if (it == m_chunks.end()) {
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m_chunks.emplace(pos, Chunk(*this, pos));
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pre_gen_chunks.push_back(pos);
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}
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}
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Logger::info("start to init new chunk");
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for (const auto& pos : pre_gen_chunks) {
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auto it = m_chunks.find(pos);
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CUBED_ASSERT_MSG(it != m_chunks.end(), "Chunk Don't find");
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//Logger::info("Init Chunk {} {}", pos.x, pos.z);
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it->second.init_chunk();
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}
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// After block gen fininshed
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for (auto& chunk_map : m_chunks) {
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auto& [chunk_pos, chunk] = chunk_map;
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chunk.gen_vertex_data();
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}
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Logger::info("gen chunks finish");
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}
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void World::need_gen() {
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need_gen_chunk = true;
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}
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bool World::is_aabb_in_frustum(const glm::vec3& center, const glm::vec3& half_extents) {
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for (const auto& plane : m_planes) {
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// distance
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@@ -334,4 +403,8 @@ void World::update(float delta_time) {
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for (auto& player : m_players) {
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player.second.update(delta_time);
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}
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if (need_gen_chunk) {
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gen_chunks();
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need_gen_chunk = false;
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}
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}
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