mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
feat(gameplay): implement entity system with concurrent task handling and fix model loading
This commit is contained in:
@@ -20,6 +20,8 @@ public:
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void receive_entity_create(S2CEntityCreate& s2c);
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void receive_entity_create(S2CEntityCreate& s2c);
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const entt::registry& get_registry() const;
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private:
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private:
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struct EntityCreateElement {
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struct EntityCreateElement {
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EntityID id;
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EntityID id;
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@@ -41,7 +43,14 @@ private:
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void handle_task();
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void handle_task();
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template <typename... Args> void add_entity(EntityID id, Args&&... args) {
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template <typename... Args>
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void create_entity_in_registry(EntityID id, Args&&... args) {
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{
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cacc a;
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if (m_entities.find(a, id)) {
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return;
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}
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}
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auto entity = m_registry.create();
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auto entity = m_registry.create();
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((m_registry.emplace<std::remove_cvref_t<Args>>(
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((m_registry.emplace<std::remove_cvref_t<Args>>(
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@@ -4,30 +4,45 @@
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#include <entt/entt.hpp>
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#include <entt/entt.hpp>
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#include <tbb/concurrent_hash_map.h>
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#include <tbb/concurrent_hash_map.h>
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#include <tbb/concurrent_queue.h>
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namespace Cubed {
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namespace Cubed {
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class ServerWorld;
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class ServerWorld;
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class Session;
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class ServerEntityManager {
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class ServerEntityManager {
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public:
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public:
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ServerEntityManager(ServerWorld& world);
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ServerEntityManager(ServerWorld& world);
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void init();
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void init();
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void update();
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// not thread safe
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// not thread safe
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void add_entity(std::string_view name, const glm::vec3& pos);
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void add_entity(std::string_view name, const glm::vec3& pos);
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void handle_player_login(std::shared_ptr<Session> session);
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private:
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private:
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enum class Command { CREATE, SEND_ALL_ENTITIES };
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struct EntityCreateElement {
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std::string name;
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glm::vec3 pos;
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};
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using EntityMap = tbb::concurrent_hash_map<EntityID, entt::entity>;
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using EntityMap = tbb::concurrent_hash_map<EntityID, entt::entity>;
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using acc = EntityMap::accessor;
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using acc = EntityMap::accessor;
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using cacc = EntityMap::const_accessor;
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using cacc = EntityMap::const_accessor;
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using CreateFunc = std::function<EntityID()>;
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using CreateFunc = std::function<EntityID()>;
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using TaskElement =
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std::variant<std::shared_ptr<Session>, EntityCreateElement>;
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using TaskPair = std::pair<Command, TaskElement>;
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ServerWorld& m_world;
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ServerWorld& m_world;
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tbb::concurrent_queue<TaskPair> m_tasks;
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entt::registry m_registry;
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entt::registry m_registry;
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EntityID m_next = 0;
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EntityID m_next = 0;
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EntityMap m_entities;
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EntityMap m_entities;
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std::unordered_map<std::string_view, CreateFunc> m_factories;
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std::unordered_map<std::string_view, CreateFunc> m_factories;
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void create_entity(std::string_view name, const glm::vec3& pos);
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void send_entity_create(EntityID id, std::string_view name,
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void send_entity_create(EntityID id, std::string_view name,
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const glm::vec3& pos);
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const glm::vec3& pos);
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void handle_task();
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void send_all_entities(std::shared_ptr<Session>& session);
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template <typename... Args> EntityID add_entity(Args&&... args) {
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template <typename... Args> EntityID add_entity(Args&&... args) {
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auto entity = m_registry.create();
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auto entity = m_registry.create();
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@@ -1,5 +1,6 @@
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#include "Cubed/gameplay/client_entity_manager.hpp"
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#include "Cubed/gameplay/client_entity_manager.hpp"
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#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/gameplay/creatures/pig.hpp"
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#include "Cubed/gameplay/creatures/pig.hpp"
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#include "Cubed/gameplay/ecs/client_entity.hpp"
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#include "Cubed/gameplay/ecs/client_entity.hpp"
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#include "Cubed/gameplay/ecs/identity.hpp"
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#include "Cubed/gameplay/ecs/identity.hpp"
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@@ -9,24 +10,25 @@
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namespace Cubed {
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namespace Cubed {
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ClientEntityManager::ClientEntityManager(ClientWorld& world) : m_world(world) {}
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ClientEntityManager::ClientEntityManager(ClientWorld& world) : m_world(world) {}
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void ClientEntityManager::update() { handle_task(); }
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void ClientEntityManager::update() { handle_task(); }
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void ClientEntityManager::init() {
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void ClientEntityManager::init() {
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m_factories.emplace("cubed:pig", [this](EntityID id) {
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m_factories.emplace("cubed:pig", [this](EntityID id) {
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BaseClientCreature c;
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BaseClientCreature c;
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c.model = ModelManager::instance().get_model_id("cubed:pig");
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c.model = ModelManager::instance().get_model_id("cubed:pig");
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add_entity(id, Entity{id}, EntityInfo{"cubed:pig", ""}, std::move(c),
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create_entity_in_registry(id, Entity{id}, EntityInfo{"cubed:pig", ""},
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PigTag{});
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std::move(c), PigTag{});
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});
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});
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}
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}
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// not thread safe
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// not thread safe
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void ClientEntityManager::add_entity(EntityID id, std::string_view name,
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void ClientEntityManager::add_entity(EntityID id, std::string_view name,
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const glm::vec3& pos) {
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const glm::vec3& pos) {
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ASSERT(m_factories.contains(name));
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m_factories[name](id);
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m_factories[name](id);
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acc a;
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acc a;
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ASSERT(m_entities.find(a, id));
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ASSERT(m_entities.find(a, id));
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auto* c = m_registry.try_get<Transform>(a->second);
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auto* c = m_registry.try_get<BaseClientCreature>(a->second);
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ASSERT(c);
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ASSERT(c);
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c->position.value = pos;
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c->transform.position.value = pos;
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}
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}
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void ClientEntityManager::receive_entity_create(S2CEntityCreate& s2c) {
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void ClientEntityManager::receive_entity_create(S2CEntityCreate& s2c) {
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@@ -44,10 +46,13 @@ void ClientEntityManager::handle_task() {
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case Command::CREATE:
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case Command::CREATE:
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auto* p = std::get_if<EntityCreateElement>(&pair.second);
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auto* p = std::get_if<EntityCreateElement>(&pair.second);
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ASSERT(p);
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ASSERT(p);
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add_entity(p->id, p->name, p->pos);
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add_entity(p->id, p->name, p->pos);
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break;
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}
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}
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}
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}
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}
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}
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const entt::registry& ClientEntityManager::get_registry() const {
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return m_registry;
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}
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} // namespace Cubed
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} // namespace Cubed
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@@ -731,6 +731,7 @@ void ClientWorld::send_chat_message(ChatMessage& message) {
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void ClientWorld::update(float delta_time) {
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void ClientWorld::update(float delta_time) {
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m_player_manager.update(delta_time);
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m_player_manager.update(delta_time);
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m_entity_manager.update();
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{
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{
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std::lock_guard lk(m_delete_vbo_mutex);
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std::lock_guard lk(m_delete_vbo_mutex);
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m_pending_delete_vbo.clear();
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m_pending_delete_vbo.clear();
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@@ -93,7 +93,7 @@ asio::awaitable<void> NetworkClient::read_loop() {
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} break;
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} break;
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case std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP): {
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case std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP): {
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auto* rsp = Arena::Create<BlockChangeRsp>(&arena);
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auto* rsp = Arena::Create<BlockChangeRsp>(&arena);
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Logger::info("Client: Receive Block Change rsp");
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if (decode_packet(*rsp, body_data, header)) {
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if (decode_packet(*rsp, body_data, header)) {
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m_world.receive_block_change(*rsp);
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m_world.receive_block_change(*rsp);
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}
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}
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@@ -148,6 +148,7 @@ asio::awaitable<void> NetworkClient::read_loop() {
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if (decode_packet(*msg, body_data, header)) {
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if (decode_packet(*msg, body_data, header)) {
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m_world.entity_manager().receive_entity_create(*msg);
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m_world.entity_manager().receive_entity_create(*msg);
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}
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}
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} break;
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} break;
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}
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}
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}
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}
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@@ -21,9 +21,39 @@ void ServerEntityManager::init() {
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std::move(c), PigTag{});
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std::move(c), PigTag{});
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});
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});
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}
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}
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void ServerEntityManager::update() { handle_task(); }
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void ServerEntityManager::handle_task() {
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TaskPair pair;
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while (m_tasks.try_pop(pair)) {
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switch (pair.first) {
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case Command::CREATE: {
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auto* c = std::get_if<EntityCreateElement>(&pair.second);
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ASSERT(c);
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create_entity(c->name, c->pos);
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} break;
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case Command::SEND_ALL_ENTITIES: {
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auto* c = std::get_if<std::shared_ptr<Session>>(&pair.second);
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ASSERT(c);
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send_all_entities(*c);
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} break;
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}
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}
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}
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void ServerEntityManager::add_entity(std::string_view name,
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void ServerEntityManager::add_entity(std::string_view name,
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const glm::vec3& pos) {
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const glm::vec3& pos) {
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m_tasks.emplace(Command::CREATE,
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EntityCreateElement{std::string(name), pos});
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}
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void ServerEntityManager::handle_player_login(
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std::shared_ptr<Session> session) {
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m_tasks.emplace(Command::SEND_ALL_ENTITIES, std::move(session));
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}
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void ServerEntityManager::create_entity(std::string_view name,
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const glm::vec3& pos) {
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ASSERT(m_factories.contains(name));
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ASSERT(m_factories.contains(name));
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auto e = m_factories[name]();
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auto e = m_factories[name]();
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acc c;
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acc c;
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@@ -35,6 +65,20 @@ void ServerEntityManager::add_entity(std::string_view name,
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send_entity_create(e, name, pos);
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send_entity_create(e, name, pos);
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}
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}
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void ServerEntityManager::send_all_entities(std::shared_ptr<Session>& session) {
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auto view = m_registry.view<Entity, EntityInfo, BaseServerCreature>();
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for (auto& entity : view) {
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auto [e, info, base] =
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view.get<Entity, EntityInfo, BaseServerCreature>(entity);
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Arena arena;
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auto* s2c = Arena::Create<S2CEntityCreate>(&arena);
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s2c->set_id(e.id);
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s2c->set_name(info.name);
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Tools::set_net_pos(s2c, base.transform.position.value);
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session->send(make_packet(*s2c));
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}
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}
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void ServerEntityManager::send_entity_create(EntityID id, std::string_view name,
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void ServerEntityManager::send_entity_create(EntityID id, std::string_view name,
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const glm::vec3& pos) {
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const glm::vec3& pos) {
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auto sessions = m_world.get_all_session();
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auto sessions = m_world.get_all_session();
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@@ -178,7 +178,7 @@ void ServerWorld::send_chunk(int task_id, const std::string& uuid,
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void ServerWorld::init_world() {
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void ServerWorld::init_world() {
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m_entity_manager.init();
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m_entity_manager.init();
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m_entity_manager.add_entity("cubed:pig", {0, 90, 0});
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register_timer("player disconnect", 5, [this]() {
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register_timer("player disconnect", 5, [this]() {
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std::vector<std::string> disconnect;
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std::vector<std::string> disconnect;
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{
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{
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@@ -527,6 +527,7 @@ void ServerWorld::hot_reload() {
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void ServerWorld::update() {
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void ServerWorld::update() {
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// poll_finished_chunks();
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// poll_finished_chunks();
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m_entity_manager.update();
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{
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{
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bool consumed = false;
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bool consumed = false;
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std::unique_ptr<ServerChunk> chunk;
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std::unique_ptr<ServerChunk> chunk;
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@@ -706,6 +707,7 @@ void ServerWorld::handle_player_login(const std::string& name,
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boardcast_message("Server", std::format("Player {} Join Game", name),
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boardcast_message("Server", std::format("Player {} Join Game", name),
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Color::YELLOW, true);
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Color::YELLOW, true);
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m_entity_manager.handle_player_login(session);
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}
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}
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void ServerWorld::handle_player_exit(const std::string& uuid) {
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void ServerWorld::handle_player_exit(const std::string& uuid) {
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@@ -82,7 +82,7 @@ asio::awaitable<void> Session::read_loop() {
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}
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}
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if (cmd_id == std::to_underlying(PacketEnum::BLOCK_CHANGE_REQ)) {
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if (cmd_id == std::to_underlying(PacketEnum::BLOCK_CHANGE_REQ)) {
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auto* req = Arena::Create<BlockChangeReq>(&arena);
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auto* req = Arena::Create<BlockChangeReq>(&arena);
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Logger::info("Session: Receive Block Change req");
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if (decode_packet(*req, body_data, header)) {
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if (decode_packet(*req, body_data, header)) {
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m_server_world.handle_block_change(*req);
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m_server_world.handle_block_change(*req);
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}
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}
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@@ -34,7 +34,7 @@ ModelManager::Handle ModelManager::get_model(const std::string& model_name) {
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ModelManager::Handle ModelManager::get_model(ModelID id) {
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ModelManager::Handle ModelManager::get_model(ModelID id) {
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ModelMap::const_accessor cacc;
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ModelMap::const_accessor cacc;
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if (!m_models.find(cacc, id)) {
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if (m_models.find(cacc, id)) {
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return {cacc->second, cacc->first};
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return {cacc->second, cacc->first};
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}
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}
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return load_model(get_model_name(id));
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return load_model(get_model_name(id));
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@@ -73,10 +73,10 @@ ModelManager::Handle ModelManager::load_model(std::string_view model_name) {
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}
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}
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std::string path;
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std::string path;
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if (space[0] == "cubed") {
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if (space[0] == "cubed") {
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path = std::format("{}model/creature/{}/{}.gbl", ASSETS_PATH, space[1],
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path = std::format("{}model/creature/{}/{}.glb", ASSETS_PATH, space[1],
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space[1]);
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space[1]);
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} else {
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} else {
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path = std::format("./{}/model/creature/{}/{}.gbl", space[0], space[1],
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path = std::format("./{}/model/creature/{}/{}.glb", space[0], space[1],
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space[1]);
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space[1]);
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}
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}
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auto model = m_loader.load(path);
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auto model = m_loader.load(path);
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@@ -3,6 +3,7 @@
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#include "Cubed/camera.hpp"
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#include "Cubed/camera.hpp"
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#include "Cubed/debug_collector.hpp"
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#include "Cubed/debug_collector.hpp"
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#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/gameplay/ecs/client_entity.hpp"
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#include "Cubed/render/renderer.hpp"
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#include "Cubed/render/renderer.hpp"
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#include "Cubed/render/renderer_constants.hpp"
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#include "Cubed/render/renderer_constants.hpp"
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#include "Cubed/scene/world_scene.hpp"
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#include "Cubed/scene/world_scene.hpp"
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@@ -294,14 +295,15 @@ void WorldRenderer::shadow_entity(ClientWorld& world,
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auto& shader = m_renderer.get_shader("depth_model");
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auto& shader = m_renderer.get_shader("depth_model");
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shader.use();
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shader.use();
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shader.set_loc("lightSpaceMatrix", light_matrix);
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shader.set_loc("lightSpaceMatrix", light_matrix);
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/*
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glEnable(GL_DEPTH_TEST);
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auto& registry = world.get_registry();
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auto& registry = world.entity_manager().get_registry();
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auto view = registry.view<Transform, Model>();
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auto view = registry.view<BaseClientCreature>();
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for (auto entity : view) {
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for (auto entity : view) {
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auto [transform, model] = view.get<Transform, Model>(entity);
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auto& creature = view.get<BaseClientCreature>(entity);
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m_renderer.model_renderer().shadow_pass(model.name, transform.pos,
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m_renderer.model_renderer().shadow_pass(
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world.world_scene().camera());
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creature.model, creature.transform.position.value,
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}*/
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world.world_scene().camera());
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}
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m_player_renderer.render(shader, world, true);
|
m_player_renderer.render(shader, world, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -714,15 +716,15 @@ void WorldRenderer::render_entity(ClientWorld& world) {
|
|||||||
m_depth_map_texture->bind(0);
|
m_depth_map_texture->bind(0);
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
/*
|
|
||||||
auto& registry = world.get_registry();
|
auto& registry = world.entity_manager().get_registry();
|
||||||
auto view = registry.view<Transform, Model>();
|
auto view = registry.view<BaseClientCreature>();
|
||||||
for (auto entity : view) {
|
for (auto entity : view) {
|
||||||
auto [transform, model] = view.get<Transform, Model>(entity);
|
auto& creature = view.get<BaseClientCreature>(entity);
|
||||||
m_renderer.model_renderer().render_model(model.name, transform.pos,
|
m_renderer.model_renderer().render_model(
|
||||||
world.world_scene().camera());
|
creature.model, creature.transform.position.value,
|
||||||
|
world.world_scene().camera());
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
m_player_renderer.render(shader, world, false);
|
m_player_renderer.render(shader, world, false);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user