mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
feat(gameplay): add block change sync and coordinate utils
This commit is contained in:
@@ -37,7 +37,15 @@ public:
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static int index(int x, int y, int z);
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static int index(const glm::vec3& pos);
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static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z);
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static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
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ChunkPos chunk_pos);
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static std::tuple<int, int, int> block_to_world(int x, int y, int z,
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int chunk_x, int chunk_z);
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static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
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ChunkPos chunk_pos);
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BiomeType get_biome() const;
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ChunkPos get_chunk_pos() const;
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const std::vector<BlockType>& get_chunk_blocks() const;
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@@ -1,5 +1,4 @@
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#pragma once
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#include "Cubed/AABB.hpp"
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#include "Cubed/gameplay/block.hpp"
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#include "Cubed/gameplay/chunk_pos.hpp"
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#include "Cubed/gameplay/client_chunk.hpp"
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@@ -18,7 +17,6 @@ public:
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~ClientWorld();
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void init();
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void update(float delta_time);
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bool can_move(const AABB& player_box) const;
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const std::optional<LookBlock>&
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get_look_block_pos(const std::string& name) const;
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ClientPlayer& get_player();
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@@ -26,13 +24,14 @@ public:
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bool is_solid(const glm::ivec3& block_pos) const;
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bool can_pass_block(const glm::ivec3& block_pos) const;
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BlockType get_block_tpye(const glm::ivec3& block_pos) const;
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void set_block(const glm::ivec3& pos, unsigned id);
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void push_delete_vbo(GLuint vbo);
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void push_delete_vao(GLuint vao);
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void hot_reload();
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void rebuild_world();
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// void hot_reload();
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// void rebuild_world();
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void report_block_change(const glm::ivec3& pos, unsigned id) const;
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void receive_block_change(const BlockChangeRsp& rsp);
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int rendering_distance() const;
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void rendering_distance(int rendering_distance);
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void start_client_thread(std::string_view uuid);
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@@ -78,5 +77,6 @@ private:
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void report_player_pos();
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void request_chunk();
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void set_block(const glm::ivec3& pos, unsigned id);
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};
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} // namespace Cubed
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@@ -137,7 +137,34 @@ int ClientChunk::index(int x, int y, int z) {
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int ClientChunk::index(const glm::vec3& pos) {
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return ClientChunk::index(pos.x, pos.y, pos.z);
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}
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std::tuple<int, int, int> ClientChunk::world_to_block(int world_x, int world_y,
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int world_z, int chunk_x,
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int chunk_z) {
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int x, y, z;
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y = world_y;
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x = world_x - chunk_x * CHUNK_SIZE;
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z = world_z - chunk_z * CHUNK_SIZE;
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return {x, y, z};
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}
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std::tuple<int, int, int>
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ClientChunk::world_to_block(const glm::ivec3& block_pos, ChunkPos chunk_pos) {
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return world_to_block(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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std::tuple<int, int, int>
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ClientChunk::block_to_world(int x, int y, int z, int chunk_x, int chunk_z) {
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int world_x = x + chunk_x * CHUNK_SIZE;
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int world_z = z + chunk_z * CHUNK_SIZE;
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int world_y = y;
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return {world_x, world_y, world_z};
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}
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std::tuple<int, int, int>
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ClientChunk::block_to_world(const glm::ivec3& block_pos, ChunkPos chunk_pos) {
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return block_to_world(block_pos.x, block_pos.y, block_pos.z, chunk_pos.x,
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chunk_pos.z);
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}
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BiomeType ClientChunk::get_biome() const { return m_biome.load(); }
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ChunkPos ClientChunk::get_chunk_pos() const { return m_chunk_pos; }
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@@ -278,7 +278,7 @@ void ClientPlayer::update_lookup_block() {
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if (m_look_block != std::nullopt) {
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if (Input::get_input_state().mouse_state.left) {
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if (m_world.is_solid(m_look_block->pos)) {
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m_world.set_block(m_look_block->pos, 0);
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m_world.report_block_change(m_look_block->pos, 0);
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}
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Input::get_input_state().mouse_state.left = false;
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}
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@@ -296,7 +296,7 @@ void ClientPlayer::update_lookup_block() {
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static_cast<float>(z + 1)}};
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AABB player_box = get_aabb();
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if (!player_box.intersects(block_box)) {
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m_world.set_block(near_pos, m_place_block);
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m_world.report_block_change(near_pos, m_place_block);
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}
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}
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Input::get_input_state().mouse_state.right = false;
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@@ -49,6 +49,143 @@ ClientWorld::get_look_block_pos(const std::string& name) const {
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ClientPlayer& ClientWorld::get_player() { return m_player; }
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int ClientWorld::get_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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std::shared_lock lk(m_chunks_mutex);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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if (it == m_chunks.end()) {
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return 0;
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}
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const auto& chunk_blocks = it->second.get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return 0;
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}
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return chunk_blocks[ClientChunk::index(x, y, z)];
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}
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bool ClientWorld::is_solid(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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std::shared_lock lk(m_chunks_mutex);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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if (it == m_chunks.end()) {
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return false;
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}
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const auto& chunk_blocks = it->second.get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return false;
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}
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auto id = chunk_blocks[ClientChunk::index(x, y, z)];
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if (BlockManager::is_gas(id) || BlockManager::is_liquid(id)) {
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return false;
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} else {
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return true;
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}
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}
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bool ClientWorld::can_pass_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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std::shared_lock lk(m_chunks_mutex);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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if (it == m_chunks.end()) {
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return true;
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}
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const auto& chunk_blocks = it->second.get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return true;
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}
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auto id = chunk_blocks[ClientChunk::index(x, y, z)];
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return BlockManager::is_passable(id);
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}
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BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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std::shared_lock lk(m_chunks_mutex);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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if (it == m_chunks.end()) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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// block_pos.z);
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return 0;
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}
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const auto& chunk_blocks = it->second.get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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// block_pos.z);
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return 0;
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}
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return chunk_blocks[ClientChunk::index(x, y, z)];
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}
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void ClientWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
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int world_x, world_y, world_z;
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world_x = block_pos.x;
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world_y = block_pos.y;
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world_z = block_pos.z;
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auto [chunk_x, chunk_z] = get_chunk_pos(world_x, world_z);
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std::lock_guard lk(m_chunks_mutex);
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auto it = m_chunks.find(ChunkPos{chunk_x, chunk_z});
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if (it == m_chunks.end()) {
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return;
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}
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auto [x, y, z] = ClientChunk::world_to_block(world_x, world_y, world_z,
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chunk_x, chunk_z);
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return;
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}
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it->second.set_chunk_block(ClientChunk::index(x, y, z), id);
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static const glm::ivec3 NEIGHBOR_DIRS[] = {
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{1, 0, 0}, {-1, 0, 0}, {0, 0, -1}, {0, 0, 1}};
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for (const auto& dir : NEIGHBOR_DIRS) {
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glm::ivec3 neighbor = block_pos + dir;
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auto [cx, cz] = get_chunk_pos(neighbor.x, neighbor.z);
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auto it = m_chunks.find({cx, cz});
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if (it != m_chunks.end()) {
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it->second.mark_dirty();
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}
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}
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}
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void ClientWorld::push_delete_vbo(GLuint vbo) {
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std::lock_guard lk(m_delete_vbo_mutex);
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m_pending_delete_vbo.push_back(vbo);
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}
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void ClientWorld::push_delete_vao(GLuint vao) {
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std::lock_guard lk(m_delete_vao_mutex);
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m_pending_delete_vao.push_back(vao);
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}
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void ClientWorld::report_block_change(const glm::ivec3& pos,
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unsigned id) const {
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BlockChangeReq req;
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req.set_uuid(m_player.get_uuid());
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req.set_block(id);
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auto* p = req.mutable_pos();
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p->set_x(pos.x);
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p->set_y(pos.y);
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p->set_z(pos.z);
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m_client->send(make_packet(req));
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}
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void ClientWorld::receive_block_change(const BlockChangeRsp& rsp) {
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glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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set_block(pos, rsp.block());
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}
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void ClientWorld::init() {
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m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
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@@ -74,6 +74,12 @@ asio::awaitable<void> NetworkClient::read_loop() {
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m_world.receive_chunk(rsp);
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}
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}
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case to_num(PacketEnum::BLOCK_CHANGE_RSP): {
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BlockChangeRsp rsp;
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if (rsp.ParseFromArray(body_data.data(), body_data.size())) {
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m_world.receive_block_change(rsp);
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}
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}
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}
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}
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} catch (const asio::system_error& e) {
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