mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
refactor(render): encapsulate OpenGL textures into Texture class
This commit is contained in:
90
include/Cubed/render/texture.hpp
Normal file
90
include/Cubed/render/texture.hpp
Normal file
@@ -0,0 +1,90 @@
|
||||
#pragma once
|
||||
#include <cstddef>
|
||||
#include <glad/glad.h>
|
||||
namespace Cubed {
|
||||
|
||||
enum TextureType : GLenum {
|
||||
TEXTURE_2D = GL_TEXTURE_2D,
|
||||
TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY
|
||||
};
|
||||
|
||||
enum TexturePname : GLenum {
|
||||
MIN_FILTER = GL_TEXTURE_MIN_FILTER,
|
||||
MAG_FILTER = GL_TEXTURE_MAG_FILTER,
|
||||
WRAP_S = GL_TEXTURE_WRAP_S,
|
||||
WRAP_T = GL_TEXTURE_WRAP_T,
|
||||
WRAP_R = GL_TEXTURE_WRAP_R,
|
||||
BORDER_COLOR = GL_TEXTURE_BORDER_COLOR,
|
||||
COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
|
||||
};
|
||||
|
||||
enum TextureParam : GLenum {
|
||||
LINEAR = GL_LINEAR,
|
||||
NEAREST = GL_NEAREST,
|
||||
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
|
||||
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER,
|
||||
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
|
||||
T_NONE = GL_NONE,
|
||||
REPEAT = GL_REPEAT
|
||||
};
|
||||
|
||||
enum TextureFormat : GLenum {
|
||||
DEPTH_COMPONENT32F = GL_DEPTH_COMPONENT32F,
|
||||
DEPTH_COMPONENT = GL_DEPTH_COMPONENT,
|
||||
R16F = GL_R16F,
|
||||
RED = GL_RED,
|
||||
RGBA = GL_RGBA,
|
||||
RGBA8 = GL_RGBA8,
|
||||
|
||||
};
|
||||
|
||||
class Texture {
|
||||
public:
|
||||
explicit Texture(TextureType type);
|
||||
~Texture();
|
||||
Texture(const Texture&) = delete;
|
||||
Texture(Texture&&) noexcept;
|
||||
Texture& operator=(const Texture&) = delete;
|
||||
Texture& operator=(Texture&&) noexcept;
|
||||
|
||||
void bind() const;
|
||||
void bind(size_t unit) const;
|
||||
static void unbind();
|
||||
static void active(size_t id);
|
||||
GLuint id() const;
|
||||
|
||||
void parameter(TexturePname pname, TextureParam param) const;
|
||||
void parameterfv(TexturePname pname, const float* param) const;
|
||||
|
||||
void tex_image_2d(TextureFormat internalformat, TextureFormat format,
|
||||
GLenum type, const void* data, GLsizei width,
|
||||
GLsizei height, GLint level = 0, GLint border = 0) const;
|
||||
|
||||
void tex_image_3d(TextureFormat internalformat, TextureFormat format,
|
||||
GLenum type, const void* data, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint level = 0,
|
||||
GLint border = 0) const;
|
||||
|
||||
void tex_sub_image_3d(TextureFormat format, GLenum type, const void* data,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth = 1,
|
||||
GLint level = 0) const;
|
||||
|
||||
void set_aniso(int aniso) const;
|
||||
|
||||
void gen_mipmap() const;
|
||||
|
||||
void set_linear() const;
|
||||
void set_nearest_and_minpmap() const;
|
||||
void set_nearest() const;
|
||||
void set_repeat(bool r = true, bool s = true, bool t = true) const;
|
||||
void set_clamp_to_border(bool r = true, bool s = true, bool t = true) const;
|
||||
void set_clamp_to_edge(bool r = true, bool s = true, bool t = true) const;
|
||||
|
||||
private:
|
||||
GLuint m_id = 0;
|
||||
const TextureType M_TYPE;
|
||||
|
||||
GLenum get_gl_texture_type() const;
|
||||
};
|
||||
} // namespace Cubed
|
||||
@@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
#include "Cubed/gameplay/block.hpp"
|
||||
#include "Cubed/render/texture.hpp"
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <memory>
|
||||
|
||||
namespace Cubed {
|
||||
|
||||
@@ -9,19 +11,17 @@ class TextureManager {
|
||||
private:
|
||||
bool m_need_reload = false;
|
||||
bool m_init = false;
|
||||
GLuint m_block_status_array = 0;
|
||||
GLuint m_texture_array = 0;
|
||||
GLuint m_cross_plane_array = 0;
|
||||
GLuint m_ui_array = 0;
|
||||
GLuint m_normal_texture_array = 0;
|
||||
std::unique_ptr<Texture> m_block_status_array;
|
||||
std::unique_ptr<Texture> m_texture_array;
|
||||
std::unique_ptr<Texture> m_cross_plane_array;
|
||||
std::unique_ptr<Texture> m_ui_array;
|
||||
std::unique_ptr<Texture> m_normal_texture_array;
|
||||
std::unique_ptr<Texture> m_skin;
|
||||
std::vector<std::unique_ptr<Texture>> m_item_textures;
|
||||
GLfloat m_max_aniso = 0.0f;
|
||||
|
||||
GLuint m_skin = 0;
|
||||
|
||||
int m_aniso = 1;
|
||||
|
||||
std::vector<GLuint> m_item_textures;
|
||||
|
||||
void load_block_status(unsigned status_id);
|
||||
void load_block_texture(unsigned block_id);
|
||||
void load_block_item_texture(unsigned id);
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
GLuint get_cross_plane_array() const;
|
||||
GLuint get_ui_array() const;
|
||||
GLuint get_pbr_texture() const;
|
||||
const std::vector<GLuint>& item_textures() const;
|
||||
const std::vector<std::unique_ptr<Texture>>& item_textures() const;
|
||||
GLuint get_skin() const;
|
||||
// Must call after MapTable::init_map() and glfwMakeContextCurrent(window);
|
||||
void init_texture();
|
||||
|
||||
Reference in New Issue
Block a user