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feat: add cave generate
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@@ -307,4 +307,5 @@ void Chunk::biome(BiomeType b) { m_biome = b; }
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HeightMapArray& Chunk::heightmap() { return m_heightmap; }
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std::vector<uint8_t>& Chunk::blocks() { return m_blocks; }
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World& Chunk::world() { return m_world; }
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} // namespace Cubed
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