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refactor: river (#10)
* fix: correct snowy grass block texture * refactor: river generation * fix: water placement error due to interpolation * perf: improve river naturalness * feat: add river tab item * fix: path truncation
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@@ -120,6 +120,8 @@ add_executable(${PROJECT_NAME}
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src/gameplay/cave_carver.cpp
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src/gameplay/cave_path.cpp
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src/gameplay/builders/snowy_plain_builder.cpp
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src/gameplay/river_worm.cpp
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src/gameplay/river_path.cpp
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)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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