refactor: river (#10)

* fix: correct snowy grass block texture

* refactor: river generation

* fix: water placement error due to interpolation

* perf: improve river naturalness

* feat: add river tab item

* fix: path truncation
This commit is contained in:
zhenyan121
2026-05-23 14:29:41 +08:00
committed by GitHub
parent a54e87dbc6
commit bbf8b4e969
25 changed files with 454 additions and 110 deletions

View File

@@ -46,6 +46,7 @@ public:
Random& random();
const std::array<BiomeType, 8>& neighbor_biome() const;
void generate_cave();
void generate_river();
private:
static inline std::atomic<bool> is_init{false};