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refactor: river (#10)
* fix: correct snowy grass block texture * refactor: river generation * fix: water placement error due to interpolation * perf: improve river naturalness * feat: add river tab item * fix: path truncation
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@@ -46,6 +46,7 @@ public:
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Random& random();
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const std::array<BiomeType, 8>& neighbor_biome() const;
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void generate_cave();
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void generate_river();
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private:
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static inline std::atomic<bool> is_init{false};
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