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https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
refactor: river (#10)
* fix: correct snowy grass block texture * refactor: river generation * fix: water placement error due to interpolation * perf: improve river naturalness * feat: add river tab item * fix: path truncation
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@@ -15,27 +15,5 @@ void BiomeBuilder::build_bottom() {
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}
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}
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}
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void BiomeBuilder::fill_water() {
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ChunkGenerator& chunk_generator = get_chunk_generator();
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Chunk& chunk = chunk_generator.chunk();
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auto& m_blocks = chunk.blocks();
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auto& neighbor = chunk_generator.neighbor_biome();
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auto& heightmap = chunk.heightmap();
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for (int i = 0; i < 8; i++) {
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if (neighbor[i] == BiomeType::RIVER) {
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for (int x = 0; x < SIZE_X; x++) {
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for (int z = 0; z < SIZE_Z; z++) {
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if (heightmap[x][z] >= SEA_LEVEL) {
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continue;
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}
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int height = heightmap[x][z];
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for (int y = height; y < SEA_LEVEL; y++) {
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m_blocks[Chunk::index(x, y, z)] = 7;
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}
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}
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}
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return;
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}
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}
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}
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} // namespace Cubed
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@@ -29,7 +29,7 @@ void DesertBuilder::build_blocks() {
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}
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}
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void DesertBuilder::build_vegetation() { fill_water(); }
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void DesertBuilder::build_vegetation() {}
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ChunkGenerator& DesertBuilder::get_chunk_generator() {
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return m_chunk_generator;
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@@ -52,7 +52,6 @@ void ForestBuilder::build_vegetation() {
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}
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}
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}
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fill_water();
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}
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ChunkGenerator& ForestBuilder::get_chunk_generator() {
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@@ -25,7 +25,7 @@ void MountainBuilder::build_blocks() {
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}
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}
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void MountainBuilder::build_vegetation() { fill_water(); }
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void MountainBuilder::build_vegetation() {}
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ChunkGenerator& MountainBuilder::get_chunk_generator() {
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return m_chunk_generator;
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@@ -29,7 +29,7 @@ void PlainBuilder::build_blocks() {
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}
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}
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void PlainBuilder::build_vegetation() { fill_water(); }
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void PlainBuilder::build_vegetation() {}
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ChunkGenerator& PlainBuilder::get_chunk_generator() {
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return m_chunk_generator;
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@@ -1,6 +1,5 @@
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#include "Cubed/gameplay/builders/river_builder.hpp"
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#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/gameplay/chunk_generator.hpp"
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namespace Cubed {
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RiverBuilder::RiverBuilder(ChunkGenerator& chunk_generator)
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@@ -12,6 +11,7 @@ void RiverBuilder::build_biome() {
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};
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void RiverBuilder::build_blocks() {
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/*
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auto& m_chunk = m_chunk_generator.chunk();
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auto& m_blocks = m_chunk.blocks();
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auto& m_heightmap = m_chunk.heightmap();
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@@ -33,9 +33,11 @@ void RiverBuilder::build_blocks() {
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}
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}
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}
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*/
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}
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void RiverBuilder::build_vegetation() {
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/*
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auto& m_chunk = m_chunk_generator.chunk();
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auto& m_blocks = m_chunk.blocks();
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auto& m_heightmap = m_chunk.heightmap();
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@@ -50,6 +52,7 @@ void RiverBuilder::build_vegetation() {
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}
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}
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}
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*/
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}
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ChunkGenerator& RiverBuilder::get_chunk_generator() {
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@@ -29,7 +29,7 @@ void SnowyPlainBuilder::build_blocks() {
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}
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}
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void SnowyPlainBuilder::build_vegetation() { fill_water(); }
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void SnowyPlainBuilder::build_vegetation() {}
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ChunkGenerator& SnowyPlainBuilder::get_chunk_generator() {
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return m_chunk_generator;
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