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refactor: river (#10)
* fix: correct snowy grass block texture * refactor: river generation * fix: water placement error due to interpolation * perf: improve river naturalness * feat: add river tab item * fix: path truncation
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@@ -52,7 +52,6 @@ void ForestBuilder::build_vegetation() {
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}
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}
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}
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fill_water();
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}
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ChunkGenerator& ForestBuilder::get_chunk_generator() {
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