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refactor: river (#10)
* fix: correct snowy grass block texture * refactor: river generation * fix: water placement error due to interpolation * perf: improve river naturalness * feat: add river tab item * fix: path truncation
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@@ -151,7 +151,7 @@ void Chunk::gen_vertex_data(
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auto is_cull =
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[&](const std::vector<BlockType>* chunk_blocks) {
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if (chunk_blocks == nullptr) {
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return false;
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return true;
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}
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int x, y, z;
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y = world_ny;
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@@ -294,6 +294,7 @@ void Chunk::gen_phase_six(
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}
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m_generator->blend_surface_blocks_borders(neighbor_block);
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m_generator->generate_cave();
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m_generator->generate_river();
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}
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void Chunk::gen_phase_seven() {
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