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https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
refactor: river (#10)
* fix: correct snowy grass block texture * refactor: river generation * fix: water placement error due to interpolation * perf: improve river naturalness * feat: add river tab item * fix: path truncation
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@@ -64,6 +64,7 @@ Player& World::get_player(const std::string& name) {
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void World::init_world() {
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m_cave_carcer.init(ChunkGenerator::seed());
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m_river_worm.init(ChunkGenerator::seed());
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m_chunks.reserve(MAX_DISTANCE * MAX_DISTANCE * 4);
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auto t1 = std::chrono::system_clock::now();
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@@ -339,15 +340,17 @@ void World::gen_chunks_internal() {
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m_chunk_gen_fraction = 0.0f;
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m_chunk_gen_finished = false;
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ChunkPosSet required_chunks;
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compute_required_chunks(required_chunks);
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ChunkHashMap temp_neighbor;
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compute_required_chunks(required_chunks, temp_neighbor);
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ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
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std::vector<ChunkPos> need_gen_chunks_pos;
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sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks);
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Logger::info("New Gen Chunks Sum: {}", need_gen_chunks_pos.size());
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Logger::info("Temp Chunks sum {}", temp_neighbor.size());
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if (need_gen_chunks_pos.empty()) {
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m_could_gen = true;
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m_chunk_gen_fraction = 1.0f;
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@@ -364,26 +367,27 @@ void World::gen_chunks_internal() {
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ConstChunkMap new_chunks_neighbor;
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// affected neighbor
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ChunkPtrUpdateList affected_neighbor;
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ChunkHashMap temp_neighbor;
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build_neighbor_context_for_new_chunks(
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new_chunks_neighbor, affected_neighbor, new_chunks, temp_neighbor);
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build_neighbor_context_for_new_chunks(new_chunks_neighbor,
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affected_neighbor, new_chunks);
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// Logger::info("Temp neighbor sum {}", temp_neighbor.size());
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// build new chunk, but the neighbor in m_chunks also need to re-build
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for (auto& [pos, chunk] : new_chunks) {
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chunk.gen_phase_one();
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m_cave_carcer.try_to_add_path(pos, chunk.seed());
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m_river_worm.try_to_add_path(pos, chunk.seed());
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}
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// precompute path to ensure the continuity of the path
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for (auto& [pos, chunk] : temp_neighbor) {
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chunk.gen_phase_one();
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m_cave_carcer.try_to_add_path(pos, chunk.seed());
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m_river_worm.try_to_add_path(pos, chunk.seed());
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}
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// for (auto& [pos, chunk] : temp_neighbor) {
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// chunk.gen_phase_one();
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// m_cave_carcer.try_to_add_path(pos, chunk.seed());
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// }
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m_chunk_gen_fraction = 0.2f;
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/*
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std::array<const Chunk*, 8> neighbor_chunks;
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for (auto& [pos, chunks] : new_chunks) {
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for (int i = 0; i < 8; i++) {
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@@ -391,13 +395,14 @@ void World::gen_chunks_internal() {
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auto it = new_chunks_neighbor.find(neighbor_pos);
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if (it == new_chunks_neighbor.end()) {
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neighbor_chunks[i] = nullptr;
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ASSERT_MSG(false, "Cant Find Neighbot");
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// ASSERT_MSG(false, "Cant Find Neighbot");
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continue;
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}
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neighbor_chunks[i] = it->second;
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}
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chunks.gen_phase_two(neighbor_chunks);
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}
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*/
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/*
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for (auto& [pos, chunks] : temp_neighbor) {
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@@ -545,6 +550,7 @@ void World::gen_chunks_internal() {
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}
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}
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m_cave_carcer.cleanup_finished_caves();
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m_river_worm.cleanup_finished_rivers();
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m_chunk_gen_fraction = 1.0f;
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m_chunk_gen_finished = true;
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}
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@@ -554,7 +560,8 @@ void World::sync_player_pos(glm::vec3& player_pos) {
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player_pos = m_gen_player_pos;
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}
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void World::compute_required_chunks(ChunkPosSet& required_chunks) {
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void World::compute_required_chunks(ChunkPosSet& required_chunks,
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ChunkHashMap& temp_neighbor) {
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glm::vec3 player_pos;
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sync_player_pos(player_pos);
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@@ -569,6 +576,18 @@ void World::compute_required_chunks(ChunkPosSet& required_chunks) {
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required_chunks.emplace(u, v);
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}
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}
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int max_path_len = std::max(CavePath::step_max(), RiverPath::step_max());
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half = std::ceil(static_cast<float>(max_path_len) / CHUNK_SIZE) * 2;
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for (int u = chunk_x - half; u <= chunk_x + half; ++u) {
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for (int v = chunk_z - half; v <= chunk_z + half; ++v) {
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ChunkPos pos{u, v};
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auto it = required_chunks.find(pos);
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if (it != required_chunks.end()) {
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continue;
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}
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temp_neighbor.emplace(pos, Chunk(*this, pos));
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}
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}
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}
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void World::sync_and_collect_missing_chunks(
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@@ -593,7 +612,7 @@ void World::sync_and_collect_missing_chunks(
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void World::build_neighbor_context_for_new_chunks(
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ConstChunkMap& new_chunks_neighbor, ChunkPtrUpdateList& affected_neighbor,
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const ChunkUpdateList& new_chunks, ChunkHashMap& temp_neighbor) {
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const ChunkUpdateList& new_chunks) {
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{
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std::lock_guard lk(m_chunks_mutex);
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for (auto& [pos, chunk] : new_chunks) {
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@@ -602,8 +621,6 @@ void World::build_neighbor_context_for_new_chunks(
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if (it != m_chunks.end()) {
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new_chunks_neighbor.insert({it->first, &(it->second)});
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affected_neighbor.push_back({it->first, &(it->second)});
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} else {
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temp_neighbor.emplace(pos + dir, Chunk(*this, pos + dir));
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}
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}
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}
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@@ -611,9 +628,6 @@ void World::build_neighbor_context_for_new_chunks(
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for (auto& [pos, chunk] : new_chunks) {
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new_chunks_neighbor.insert({pos, &chunk});
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}
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for (auto& [pos, chunk] : temp_neighbor) {
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new_chunks_neighbor.insert({pos, &chunk});
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}
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}
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void World::build_neighbor_context_for_affected_neighbors(
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@@ -860,6 +874,7 @@ void World::rebuild_world() {
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m_is_rebuilding = true;
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stop_gen_thread();
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m_cave_carcer.reload(ChunkGenerator::seed());
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m_river_worm.reload(ChunkGenerator::seed());
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{
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std::scoped_lock lk(m_chunks_mutex, m_new_chunk_queue_mutex);
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m_chunks.clear();
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@@ -882,5 +897,5 @@ void World::rendering_distance(int rendering_distance) {
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}
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CaveCarver& World::cave_carcer() { return m_cave_carcer; }
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RiverWorm& World::river_worm() { return m_river_worm; }
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} // namespace Cubed
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