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refactor: move movement logic into SpeedSystem and Entity components
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@@ -516,6 +516,7 @@ void DevPanel::show_player_tab_item() {
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m_player->deceleration() = DEFAULT_DECELERATION;
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m_player->g() = DEFAULT_G;
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m_player->change_mode(GameMode::CREATIVE);
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m_player->fly_y_speed() = 7.5f;
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m_player->set_gait(Gait::WALK);
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m_player_profile.game_mode = 0;
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m_player_profile.gait = 0;
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