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feat(renderer): add fog effect based on render distance
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@@ -728,6 +728,8 @@ void Renderer::render_world() {
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normal_block_shader.set_loc("specularStrength", m_specular_strength);
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normal_block_shader.set_loc("cameraPos", m_camera.get_camera_pos());
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normal_block_shader.set_loc("flipY", m_flip_y);
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normal_block_shader.set_loc("renderDistance", m_world.rendering_distance());
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normal_block_shader.set_loc("skyColor", m_sky_uniform.sky_top);
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m_mvp_mat = m_p_mat * m_mv_mat;
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auto& m_planes = m_world.planes();
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