mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-04-10 06:14:07 +08:00
fix: player can't fall some situations
This commit is contained in:
@@ -174,7 +174,7 @@ void Player::update(float delta_time) {
|
|||||||
} else {
|
} else {
|
||||||
m_look_block = std::nullopt;
|
m_look_block = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_look_block != std::nullopt) {
|
if (m_look_block != std::nullopt) {
|
||||||
if (Input::get_input_state().mouse_state.left) {
|
if (Input::get_input_state().mouse_state.left) {
|
||||||
if (m_world.is_block(m_look_block->pos)) {
|
if (m_world.is_block(m_look_block->pos)) {
|
||||||
@@ -203,10 +203,13 @@ void Player::update(float delta_time) {
|
|||||||
|
|
||||||
if (!m_world.is_block(glm::floor(m_player_pos)) && !m_move_state.up) {
|
if (!m_world.is_block(glm::floor(m_player_pos)) && !m_move_state.up) {
|
||||||
should_ceil = true;
|
should_ceil = true;
|
||||||
down_speed += 10 * delta_time;
|
down_speed += 25 * delta_time;
|
||||||
|
if (down_speed > 20.0f) {
|
||||||
|
down_speed = 20.0f;
|
||||||
|
}
|
||||||
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * down_speed * delta_time;
|
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * down_speed * delta_time;
|
||||||
} else {
|
} else {
|
||||||
if (should_ceil && m_world.is_block(glm::floor(m_player_pos))) {
|
if (should_ceil && m_world.is_block(glm::floor(glm::vec3(m_player_pos.x, m_player_pos.y, m_player_pos.z)))) {
|
||||||
should_ceil = false;
|
should_ceil = false;
|
||||||
m_player_pos.y = std::floor(m_player_pos.y + 1.0f);
|
m_player_pos.y = std::floor(m_player_pos.y + 1.0f);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user