fix: player can't fall some situations

This commit is contained in:
2026-03-19 13:05:01 +08:00
parent cc5bf508c6
commit bfc928d91a

View File

@@ -174,7 +174,7 @@ void Player::update(float delta_time) {
} else { } else {
m_look_block = std::nullopt; m_look_block = std::nullopt;
} }
if (m_look_block != std::nullopt) { if (m_look_block != std::nullopt) {
if (Input::get_input_state().mouse_state.left) { if (Input::get_input_state().mouse_state.left) {
if (m_world.is_block(m_look_block->pos)) { if (m_world.is_block(m_look_block->pos)) {
@@ -203,10 +203,13 @@ void Player::update(float delta_time) {
if (!m_world.is_block(glm::floor(m_player_pos)) && !m_move_state.up) { if (!m_world.is_block(glm::floor(m_player_pos)) && !m_move_state.up) {
should_ceil = true; should_ceil = true;
down_speed += 10 * delta_time; down_speed += 25 * delta_time;
if (down_speed > 20.0f) {
down_speed = 20.0f;
}
m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * down_speed * delta_time; m_player_pos -= glm::vec3(0.0f, 1.0f, 0.0f) * down_speed * delta_time;
} else { } else {
if (should_ceil && m_world.is_block(glm::floor(m_player_pos))) { if (should_ceil && m_world.is_block(glm::floor(glm::vec3(m_player_pos.x, m_player_pos.y, m_player_pos.z)))) {
should_ceil = false; should_ceil = false;
m_player_pos.y = std::floor(m_player_pos.y + 1.0f); m_player_pos.y = std::floor(m_player_pos.y + 1.0f);
} }