feat(renderer): smooth shadow sun direction transitions using quantized directions and slerp

This commit is contained in:
2026-06-17 22:09:50 +08:00
parent dc1ef70231
commit c00f05aafd
5 changed files with 107 additions and 5 deletions

View File

@@ -6,6 +6,7 @@
#include "Cubed/tools/cubed_hash.hpp"
#include <execution>
#include <glm/gtc/constants.hpp>
#include <numbers>
using namespace std::chrono;
@@ -1047,7 +1048,7 @@ glm::vec3 World::sunlight_dir() const {
glm::vec3 dir{cos(altitude) * cos(azimuth), sin(altitude),
cos(altitude) * sin(azimuth)};
return glm::normalize(dir);
return glm::normalize(-dir);
}
*/