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refactor: warp everything in Cubed namespace
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@@ -6,6 +6,8 @@
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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namespace Cubed {
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class Player;
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@@ -32,4 +34,6 @@ public:
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const glm::vec3& get_camera_pos() const;
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};
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}
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