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refactor: warp everything in Cubed namespace
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@@ -3,6 +3,8 @@
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#include <Cubed/gameplay/block.hpp>
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#include <Cubed/tools/shader_tools.hpp>
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namespace Cubed {
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class TextureManager {
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private:
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@@ -28,4 +30,7 @@ public:
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void need_reload();
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void update();
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};
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};
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}
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