mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-18 00:27:02 +08:00
refactor: warp everything in Cubed namespace
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@@ -6,6 +6,8 @@
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#include <cmath>
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#include <unordered_map>
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namespace Cubed {
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std::string get_biome_str(Biome biome) {
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std::string str;
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using enum Biome;
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@@ -86,7 +88,7 @@ Biome safe_int_to_biome(int x) {
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};
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auto it = INT_TO_BIOME_MAP.find(x);
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CUBED_ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
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ASSERT_MSG(it != INT_TO_BIOME_MAP.end(), ":Can't Find");
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return it->second;
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}
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@@ -131,4 +133,5 @@ int get_interpolated_height(float world_x, float world_z, float temp, float humi
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return static_cast<int>(h);
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}
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}
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@@ -9,6 +9,9 @@
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#include <numeric>
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#include <utility>
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namespace Cubed {
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Chunk::Chunk(World& world, ChunkPos chunk_pos) :
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m_world(world),
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m_chunk_pos(chunk_pos)
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@@ -61,10 +64,10 @@ const std::vector<uint8_t>& Chunk::get_chunk_blocks() const{
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}
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int Chunk::get_index(int x, int y, int z) {
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CUBED_ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y || z >= CHUCK_SIZE));
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ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUCK_SIZE || y >= WORLD_SIZE_Y || z >= CHUCK_SIZE));
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if ((x * WORLD_SIZE_Y + y) * CHUCK_SIZE + z < 0 || (x * WORLD_SIZE_Y + y) * CHUCK_SIZE + z >= CHUCK_SIZE * CHUCK_SIZE * WORLD_SIZE_Y) {
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Logger::error("block pos x {} y {} z {} range error", x, y, z);
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CUBED_ASSERT(0);
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ASSERT(0);
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}
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return (x * WORLD_SIZE_Y + y) * CHUCK_SIZE + z;
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}
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@@ -208,7 +211,7 @@ void Chunk::init_chunk() {
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void Chunk::upload_to_gpu() {
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CUBED_ASSERT(is_need_upload());
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ASSERT(is_need_upload());
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if (m_vbo == 0) {
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glGenBuffers(1, &m_vbo);
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}
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@@ -333,3 +336,4 @@ void Chunk::resolve_blocks() {
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mark_dirty();
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}
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}
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@@ -7,6 +7,8 @@
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#include <Cubed/tools/log.hpp>
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#include <GLFW/glfw3.h>
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namespace Cubed {
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Player::Player(World& world, const std::string& name) :
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m_world(world),
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m_name(name)
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@@ -529,4 +531,7 @@ void Player::update_scroll(double yoffset) {
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}
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}
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}
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}
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}
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}
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@@ -4,6 +4,9 @@
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#include <array>
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namespace Cubed {
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using glm::ivec3;
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static constexpr std::array<TreeStructNode, 62> TREE {{
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@@ -95,4 +98,6 @@ bool build_tree(Chunk& chunk, const glm::ivec3& pos) {
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chunk.set_chunk_block(Chunk::get_index(tree_node), d.id);
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}
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return true;
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}
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}
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@@ -9,6 +9,9 @@
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#include <execution>
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namespace Cubed {
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static constexpr ChunkPos CHUNK_DIR[] {
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{1, 0}, {-1, 0}, {0, 1}, {0, -1}
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};
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@@ -44,7 +47,7 @@ const std::optional<LookBlock>& World::get_look_block_pos(const std::string& nam
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auto it = m_players.find(HASH::str(name));
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if (it == m_players.end()) {
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Logger::error("Can't find player {}", name);
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CUBED_ASSERT(0);
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ASSERT(0);
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return null_look_block;
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}
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@@ -65,7 +68,7 @@ Player& World::get_player(const std::string& name){
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auto it = m_players.find(HASH::str(name));
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if (it == m_players.end()) {
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Logger::error("Can't find player {}", name);
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CUBED_ASSERT(0);
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ASSERT(0);
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}
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return it->second;
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@@ -205,7 +208,7 @@ void World::gen_chunks_internal() {
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ChunkPosSet required_chunks;
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compute_required_chunks(required_chunks);
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CUBED_ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
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ASSERT_MSG(!required_chunks.empty(), "required chunks is empty!!");
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std::vector<ChunkPos> need_gen_chunks_pos;
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sync_and_collect_missing_chunks(need_gen_chunks_pos, required_chunks);
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@@ -545,4 +548,6 @@ void World::update(float delta_time) {
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void World::push_delete_vbo(GLuint vbo) {
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std::lock_guard lk(m_delete_vbo_mutex);
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m_pending_delete_vbo.push_back(vbo);
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}
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}
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